This is brilliant Richard,well done
I have to ask,though it’s probably rhetorical; do you have any armies for North of the border?
Afraid not, Guy. I do have a few lancers which I count as border horse, but that's it
My first proper wargame army was composed of ECW 25mm Minifigs.
The first five metal wargames figures I ever bought with my pocket money (c.1974) were Hinchliffe ECW - an officer, a drummer, and three musketeers firing (in morions). I painted them orange for the Earl of Essex. I then gradually expanded this army to include a lot of Minifigs too - the telegraph pole pikes
Back then, Hinchliffe were 9p and Minifigs 8p, so on the whole, I preferred Minifigs
I think the rules are not so usable for the period... Greetings to all the boys. Stay healthy and take care.
Thanks Dirk - you too
(I quite like these rules by the way. Each to their own... )
Anyway... On with the game
Turn 2 continued – Royalists:
Fondling’s veteran Folorn Hope reach the inn…
Hopton’s gallopers activate successfully and begin to move forward…
Meanwhile on the other flank, Spoons’ commanded shot get a volley off, requiring sixes to hit Okey’s dragoons in the gorse.
From 12 dice they get 4 sixes - which is enough to cause one casualty.
First blood to the King.
The dragoons fail a morale check and fall back half a move, wavering. Back to where they just came from!
(If you're interested in the cannonball 'wavering' markers, here's how I made them:
https://leadadventureforum.com/index.php?topic=122963.0)
In the Royalist centre, Spoons’ Greencoat Regt. of shot advance into the farmyard, while Crawley’s Horse make a sharp right turn and start heading towards the Royalist right flank…
End of turn 2…
Turn 3.
Royalists win the initiative, so they move again straightaway.
Fondling’s Folorn Hope activate successfully and continue sneaking around the front of the inn, sheltered by the wall and tree... Hopton’s Horse gallop up to the wall in front of them...
Yikes! Into the jaws of death!
Now however, FRICTION occurs! Hopton’s blew troop of dragoons roll a 3, and thus fail to activate to move.
So they (and Spoons’ commanded shot in turn) are stymied. That’s Oshiro’s turn done.
The baton passes over to Elk101...
Crawley’s Horse successfully activate to move, and continue to head up towards the inn... The Royalist horse are making a definite bid to attack and roll up the Parliamentarian right flank.
Spoons’ Greencoat Regt. of shot now rank up by the hedge beside the mown hayfield...
Fondling’s Regt. of shot activate to move forward - and roll a DOUBLE SIX! If you roll a double 6 on your activation roll, good things follow. Roll another D6 and consult the chart…
Followed by ANOTHER SIX!!!
That means Elk101 gets 4 points worth of reinforcements arriving on his baseline.
Fondling’s foot duly advance into the mown field... Moving at a princely 3” over the rough ground...
Crawley’s dragoons then try to activate and believe it or not, it’s a double 1! MORE FRICTION!
The ensuing die roll (to see what negative occurs from this double 1 failed activation) is rolled live on video… And it’s a 5. Could have been worse… Fate gives, fate takes away... Crawley’s dragoons begin to waver…
Elk101 chooses Sir Richard Astley’s Bluecoat Regt. of shot as his 4 points of reinforcements. They deploy immediately behind the Royalist left flank…
Over to Parliament for their turn 3...