Thanks Paul
Whilst the figures are out, is there any chance of a separate thread with some close-up photos of your beautifully painted ECW units? Would love to see them in detail.
I'll see what I can do over the next few days M'Lud...
It's so inspired me that I've ordered some more Bicorne cavalry to see what I can do with them.
I'm glad to hear that Paul (By the way, I'm now halfway through painting that unit of musketeers I showed you... )
Anyway, back to the game - Parliamentarian turn 6…
Sir Melville Gibson’s veteran commanded shot successfully activate to fire on Hopton’s blew dragoons, and manage to get enough hits to take off one casualty. The dragoons’ morale holds however.
Okey’s dragoons jump the hedge from the lane and canter through the gorse, whilst Lilburne’s veteran Folorn Hope jump the hedge into the mown hayfield…
Dragoons in the gorse…
It’s now almost starting to look like a proper battle!
Remembering their objective, Dr De’ath orders Nathaniel Crowe’s company of commanded shot to pull back and secure the barn and grain store – not sure they realise there’s another door though!
Sheffield’s Horse move up to the hedge, and Gibson’s raw shot unit crosses into the lane behind the gun.
Crowe’s regt. of shot have already rolled to successfully rally at the start of the Parliamentarian turn.
Lilburne’s regt. of shot now tries to activate to fire on Sir Ralph Hopton – and fails. FRICTION! Neither they nor the frame gun get to fire.
That’s turn six over. Dice for initiative for turn seven: Parliamentarian initiative, so the Roundheads go again…
Turn 7Silent Invader now orders something resembling a tactical withdrawal, suddenly pulling his dragoons and Folorn Hope back to create a defensive line in front of the barn, in the farmhouse garden.
Gibson’s commanded shot now fire on Spoons’ Greencoats behind the farmhouse, taking off another casualty. (That commanded shot unit, has cumulatively done a LOT of damage, despite having lost two casualties themselves early on in the game… )
Nathaniel Crowe’s commanded shot now come over the farmyard wall (or through the barn) into the farmyard, where they are joined by Lilburne’s regt. of shot, advancing at last. They roll a double 6 for their move activation, and then a 4 on the effects table – giving them the right to take another activation this turn.
Sheffield’s Horse and the frame gun move up again, with Gibson’s raw shot bringing up the rear.
Looks like a heroic showdown is on the cards for Fondling’s Folorn Hope!
Finally, Crowe’s regt. of shot unleash another salvo on Sir Ralph Hopton, and finally he is finished off.
Lilburne’s shot now take their second bonus activation and advance again. Things are not looking too promising for the Royalists on this flank.
In fact things are not looking too promising for the Royalists, period.
They've lost two entire units either routed or destroyed, and the Parliamentarians have control of both sets of doors to the barn and grain store, and all their units more or less intact.
The King’s army needs to pull a rabbit out of the hat pretty fast if they're going to save the day…
Royalist orders for turn 7, yet to be received…