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I have a question about individual character movement. Mostly for wizards, I guess.Do you have to obey the movement rules for a standard unit, or are there some special movement rules for indivduals that I can't find?
Units of one can pivot at any time up unto they've been activated.
That's brilliant, thankyou.
Can anybody with the book give a summary of the units included, doesn't have to be detailed just a rough idea. Wondering if there are units like artillery, chariot, monsters, heros riding monsters, or is it a bit more vanilla/quasi historical?