Hello all
Managed two more play tests before the brain started to over load with corrections, rewrites and new ideas.
Behind the mining camp our heroes (now wearing their anvil industries personas) move into the storage yard looking for any portable items.
Mutants start spawning and game one turned into a bloodbath, three dead and 2 salvage markers stowed.
Second game much quieter on the spawning rolls, 1 injured and 4 salvage markers lifted.
Thoughts:
1) exploding 12's on attack and wounding rolls are not needed, letting off a few rounds from a pistol can feel like an artillery barrage with a few lucky rolls.
2) Armour saves needing looking at they are all or nothing especially with the above, rolling seven dice consecutively or all together is too much for a solo game.
3) should salvage markers be auto pickup seeing as some characters will only get one action on a number of turns.
4) introduce some form of random spawning perhaps within the activation roll. Maximum actions equals more monsters?
5) 1 free melee attack if model is moved into base2base contact? Some models just stood there holding hands as they had run out of actions.
So plenty to think on and do...couple of shots from the action.
Cheers all