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Author Topic: Middle Ages & Cthulhu - rules recommendations  (Read 3439 times)

Offline NickNascati

  • Scatterbrained Genius
  • Posts: 2006
Re: Middle Ages & Cthulhu - rules recommendations
« Reply #15 on: June 14, 2020, 07:03:30 PM »
Pulp Alley or Fistful of Lead can be tweaked to meet your needs.

Offline NurgleHH

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3405
  • Spacelord
    • Victory Decision Vietnam
Re: Middle Ages & Cthulhu - rules recommendations
« Reply #16 on: June 16, 2020, 07:08:32 AM »
For Cthulhu and Middleages you must make the stats by your own, I'm afraid. The only help could be the Dark Ages Book from the Roleplay (Chaosium). I would chose FFoL, because some creatures are in the Victorian book and the rules are simple to work with
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline Sarmor

  • Scientist
  • Posts: 268
    • The Node
Re: Middle Ages & Cthulhu - rules recommendations
« Reply #17 on: December 16, 2020, 08:50:54 PM »
Not sure if anyone apart from me is interested in this subject ( ;) ), but I've found another option - Joseph A. McCullough wrote some Mythos rules for Frostgrave, Ghost Archipelago and Rangers of Shadow Deep, which were published in the Blaster magazine: https://www.drivethrurpg.com/product/330784/BLASTER-Volume-2
These include sanity rules, stats for eight Mythos creatures and three scenarios (one for each game).

Offline Darksider

  • Bookworm
  • Posts: 71
Re: Middle Ages & Cthulhu - rules recommendations
« Reply #18 on: December 28, 2020, 09:58:42 PM »
I think the best way to play in the middle ages is fear and faith from ganesha games.

The rules are easy to learn and understand and you can build every monster you want and equip your characters the way you want.

You also can make a game where you can't beat the monsters and have to escape them.

I had one game where my opponent played werewolves and you had markers instead of figures for the werewolves until you were close enough to really see them, so I didn't know where they were. The "hunters" had no silver weapons and had no clue that they were up against werewolves. So their mission was to survive and escape from the hungry wolves.
Was a really nice game =).

They say we come from nothing and to nothing we will return, but in between is gravity and bridges left to burn.

They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky.

Offline Cacique Caribe

  • Mastermind
  • Posts: 1489
  • Gelatinous Legal Alien
Re: Middle Ages & Cthulhu - rules recommendations
« Reply #19 on: March 11, 2021, 11:09:50 AM »
Here is some artwork to inspire you further:

https://leadadventureforum.com/index.php?topic=121598.0

Dan

Offline Sarmor

  • Scientist
  • Posts: 268
    • The Node
Re: Middle Ages & Cthulhu - rules recommendations
« Reply #20 on: March 13, 2021, 08:30:46 AM »
Altbauer's artwork is what inspired me in the first place!  :D

 

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