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Author Topic: Oathmark Review  (Read 1036 times)

Offline Pijlie

  • Mastermind
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Oathmark Review
« on: June 22, 2020, 03:43:30 PM »
For years during the first decade of this century my go-to ruleset for wargaming was Warhammer Ancient Battles, basically Warhammer Fantasy Battles without the Fantasy. It was the best ruleset around in my not-at-all humble opinion in the sense that it was the best playable ruleset that I could find after reconnoitering horrors like DBM. It was however a clunky, typically 1990ies ruleset with lots of tinkered bits screwed on and a lot of frustrating stuff. I eyed the fantasy version of WAB but that already seemed terminally broken and cheesy.

When WAB went, I looked around for replacement. War & Conquest was promising and better, but still retained some of the frustrations and failed to attract opponents. Hail Caesar showed me that the Black Powder engine was fit more a lot of things, but not pre-firearms wargaming. It was bland and tasteless. Kings of War had nothing that intrigued me. So little showed up and over the years I sold most of my armies.

And then Oathmark was published. I succumbed to the hype, bought the rules, painted an army of dwarves that had been gathering dust for years, dug out some more fantasy stuff I had laying around and played some games. And was hooked. Why? Well, to be perfectly honest because it plays like Warhammer with the same joy and without the frustration.

Do you want to know more?

I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?


Offline scatterbrains

  • Scientist
  • Posts: 434
Re: Oathmark Review
« Reply #1 on: June 23, 2020, 03:46:24 AM »
Plays like warhammer without the frustrations sounds pretty good!

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4176
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Re: Oathmark Review
« Reply #2 on: June 23, 2020, 06:45:55 AM »
Really good review - and a very good point about the single-roll resolutions. It's certainly piqued my interest in the game.


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