Okay, here we go...
A. Nice collection. I bet you can have a lovely little scrape with that. I still gotta paint my Japanese tanks...
B. I feel like I should note I was an armor/cavalry officer in the US Army for 11 years, should that lend any credibility to these ideas...
C. My rules ideas. I looked at the Jackson Gamers rules you mentioned. First I would classify AT weapons and and vehicle armor. For example:
Light weapons (i.e., 37mm) - 2d20
Medium weapons (i.e., Japanese 47mm, bazooka) - 3d20
Heavy weapons (i.e., US 75mm) - 4d20
Very heavy weapons (i.e., US 105mm) - 5d20
Class I (i.e., half-tracks, takes 2 damage)
Class II (i.e., armored cars, M3/M5 Stuart, Type 95 and 97 tanks, takes 3 damage)
Class III (i.e., M4 Sherman, takes 4 damage)
Class IV (n/a in PTO, takes 5 damage)
MGs are already statted out. MGs, infantry AT have existing arcs of fire. AT guns/assault guns have 60-deg. arc. Turrets use 360-deg. arc.
To hit, either AP or AT, use below chart with existing infantry target classes or the vehicle classes above - a moving vehicle target
or vehicle shooter
or a vehicle target partially obscured uses the next highest target class. Vehicle target flank, rear, and top shots use the next lowest target class.
Small arms can't damage armored vehicles, but fire at unarmored vehicles as they do personnel. Small vehicles (i.e., jeeps) take 1 damage, while larger vehicles (i.e., trucks) take 2 damage.
Short RangeWeapon Range Class 1 Class II Class III Class IVLight 9" 7 5 3 1
Medium 12" 8 7 5 2
Heavy 15" 9 8 7 4
Very Heavy 18" 10 9 8 7
Medium RangeWeapon Range Class 1 Class II Class III Class IVLight 18" 6 4 2 1
Medium 24" 7 6 4 2
Heavy 30" 8 7 6 4
Very Heavy 36" 9 8 7 7
Long RangeWeapon Range Class 1 Class II Class III Class IVLight 27" 5 3 1 n/a
Medium 36" 6 5 3 1
Heavy 45" 7 6 5 3
Very Heavy 54" 8 7 6 5
For AP, use existing kill/wounded/pinned chart. For AT, use this:
Spade, or Club: Vehicle pinned
Diamond: Vehicle pinned, takes 1 damage
Heart: Vehicle KO'ed
I have just thought of these. No playtesting at all. And I don't have anything for personnel vs. vehicle close combat, or passengers in vehicles that are hit. I bet that can be figured out within teh existing or these rules...