*
Welcome, Guest. Please login or register.
April 27, 2024, 12:02:49 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690821
  • Total Topics: 118353
  • Online Today: 532
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: My 40k Rogue Trader Crew  (Read 29940 times)

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: My 40k Rogue Trader Crew
« Reply #15 on: August 07, 2009, 07:15:00 AM »
Well with what he did with the skans as a guid there is nothing to stop you from makeing your own.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: My 40k Rogue Trader Crew
« Reply #16 on: August 07, 2009, 10:44:38 AM »
Excellent stuff.

I miss the Imperial beast men...

Indeed, I love the concept.

Em4 have the 'chagon' in their sci fi range. Sci-Fi Beastmen (well, broo).
I was considering doing a 40k army of them... Perhaps if the range get's bigger.
Or maybe i could take the 500 point rogue trader list option. A perfect enemy for my RT orks and they could be used with some of my short abhumans (SQUATS).

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: My 40k Rogue Trader Crew
« Reply #17 on: August 07, 2009, 02:34:20 PM »
Joe's playing in the 500 pt. 40K Narrative campaign I have been running on Sundays. Although I am supposed to be impartial, Joe's conversions, espirit de corps, and overall sense of fun have caused me to root for him and even design a few scenarios with his unique force in mind.

His Rogue Trader now possesses the Null Stone, which will prove pivotal in this Sunday's final battle against the forces of Chaos on the planet of Sabbat-7.

And I am also the Dark Heresy GM responsible for robbing his character of his good left arm! Sorry, Joe! But that scene had so much cool brutality, it almost made up for the terrible loss! And Ink got a shiny new (or slightly re-conditioned) bionic arm--the Emperor protects!

Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline HRE Joseph III

  • Librarian
  • Posts: 134
Re: My 40k Rogue Trader Crew
« Reply #18 on: August 07, 2009, 02:46:51 PM »
Excellent stuff.

I miss the Imperial beast men...

I think that the plastic Catachan arms would fit on the plastic beastmen. Heck, they might fit better on the beastment than they do on the Catachans.

The beastment would fit really well in a Chaos mutant force. There are some cool rules for mutant armies in the Witchhunter codex.   
Holy Roman Emperor Joseph III
Rex Germanorum

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: My 40k Rogue Trader Crew
« Reply #19 on: August 07, 2009, 02:55:05 PM »
Not a bad idea for Inquisitor Corpulus, huh Joe?

I may have to try that!


Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: My 40k Rogue Trader Crew
« Reply #20 on: August 07, 2009, 02:55:15 PM »
I think that the plastic Catachan arms would fit on the plastic beastmen. Heck, they might fit better on the beastment than they do on the Catachans.

The beastment would fit really well in a Chaos mutant force. There are some cool rules for mutant armies in the Witchhunter codex.   

Did these ages ago:



Stalled project, harking back to my Rogue Trader days, scrapped the human legs and went for the all beastmen look like the originals. The Packmaster is a nod to the original RT packmaster, (which I have 4 of! :D).

The Commander
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: My 40k Rogue Trader Crew
« Reply #21 on: August 07, 2009, 02:58:15 PM »
I think that the plastic Catachan arms would fit on the plastic beastmen. Heck, they might fit better on the beastment than they do on the Catachans.

The beastment would fit really well in a Chaos mutant force. There are some cool rules for mutant armies in the Witchhunter codex.  

Also...

Did a load of chaos mutants using cadian, zombie catachan and shaved down ungor heads:



They have a real haunted ghoul look to them which I found appealing!

Never finished these either!  :D
« Last Edit: August 07, 2009, 03:03:48 PM by Commander Vyper »

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: My 40k Rogue Trader Crew
« Reply #22 on: August 07, 2009, 07:09:32 PM »
Question, did I miss some thing?  is there an actualy Rogue trader list out now?

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: My 40k Rogue Trader Crew
« Reply #23 on: August 07, 2009, 07:41:07 PM »
Very cool stuff... I'll have to post my mercenary boarding party up!
ClearHorizon Miniatures - 15mm Sci-Fi Miniatures
http://www.clearhorizonminiatures.com

ClearHorizon Salavge - 15mm Miniatures Blog
http://clearhorizonsalvage.blogspot.com

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: My 40k Rogue Trader Crew
« Reply #24 on: August 07, 2009, 08:08:09 PM »
Question, did I miss some thing?  is there an actualy Rogue trader list out now?

Nope. No official RT list. Joe is using the Witchhunters codex to achieve his ends. Additionally, within the bounds of our narrative campaign, I've allowed him some latitude in how he structures his list.


Offline Renfield286

  • Librarian
  • Posts: 109
  • War, War never changes...
    • Renfield in 28mm
Re: My 40k Rogue Trader Crew
« Reply #25 on: August 07, 2009, 08:23:32 PM »
Also, the imperial guard codex before current one had rules in it for heretical organisations using the "drills and skills" rules.
the renegade miniatures and upgrade packs you can still get through forge world.
quite cool actually.

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: My 40k Rogue Trader Crew
« Reply #26 on: August 08, 2009, 09:24:06 PM »

That looks really good!

Nice to see a fellow someone using the 5th edition rules!


As for the rules - I'd just like to make a pointer towards these guys, who've done a couple of mini codexes  of really good quality:

Badab War:
http://www.belloflostsouls.net/2009/08/play-aid-badab-war.html

Macharian Crusade (which includes a rogue trader list):
http://www.belloflostsouls.net/2008/07/play-aid-macharian-crusade.html

Adeptus Arbites:
http://www.belloflostsouls.net/2008/11/play-aid-adeptus-arbites-mini-dex-from.html

Epic Warmachines in 40k:
http://www.belloflostsouls.net/2008/09/play-aid-lords-of-battle-v20.html

Genestealer Cult:
http://www.belloflostsouls.net/2008/08/play-aid-genestealer-cult-v20.html



My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Tannenberg

  • Librarian
  • Posts: 163
    • Rif Raf Miniatures Ltd
Re: My 40k Rogue Trader Crew
« Reply #27 on: August 08, 2009, 09:59:09 PM »
Fantastic stuff you've got there.  Quite inspiring......
“Dream as if you'll live forever, live as if you'll die today.”

Offline Bako

  • Scatterbrained Genius
  • Posts: 2990
  • Loopy as a clock-work orange.
    • Hitting Dirtside
Re: My 40k Rogue Trader Crew
« Reply #28 on: August 09, 2009, 01:43:57 AM »
You know, I may just need to procure myself some Catachans now. And some more beast men stuff.

Em4 have the 'chagon' in their sci fi range. Sci-Fi Beastmen (well, broo).
I was considering doing a 40k army of them...

Yeah. I have been eying them for some time too. Maybe not a whole army though. Too many armies of various miniature genres in queue for that now. :(
Everything is better with lizardmen.

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: My 40k Rogue Trader Crew
« Reply #29 on: August 12, 2009, 09:56:20 PM »


I have wanted to do a Rogue Trader project since.. well, Rogue Trader.

Your example is fantastic.  In particular I like the Rogue Trader himself and the skink conversions.

It would be nice to play some games in the 40k-verse again sometime.  RPGs arent my thing so Fantasy Flights Rogue Trader/Dark Heresy isnt waht I am looking for.  A skirmish level campaign in the WH40k setting could be sweet however.  Has me thinking...

Thanks for sharing!

 

Related Topics

  Subject / Started by Replies Last post
6 Replies
2919 Views
Last post July 12, 2008, 10:37:24 PM
by marrony
19 Replies
9842 Views
Last post June 04, 2009, 04:46:16 PM
by Isamu
5 Replies
3021 Views
Last post June 17, 2009, 06:04:05 PM
by fourcolorfigs
11 Replies
4382 Views
Last post March 24, 2011, 06:12:01 AM
by Bako
2 Replies
2224 Views
Last post February 07, 2017, 07:30:14 PM
by chickenbane