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Author Topic: Urban Zombie board Thread: resurrection 2023!  (Read 173368 times)

Offline Commander Vyper

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #240 on: November 26, 2009, 12:39:50 AM »
Late home from work due to incompetant staff!  >:(

SO late to the table but got all the textures done bar the mall entrance and grass edging!

(Not bad really when you think about it Sun-Wed).

Camera downstairs, knackered, can't be bothered to grab it but rest assured pictures aplenty after the next few days of gaming.

(Oh and no time for any bloody zombies to be painted either! bugger!).

Oh wel, only another 5 hours before I have to get up again for the drive to the south east, (where the sun sets over land???? How weird is that!)

;)

The Commander
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline SamuraiSeapig

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #241 on: November 26, 2009, 08:18:38 AM »
Just wondering, how many figs would you expect each player to run using the AR:SE rules?

Thanks in advance,

Michael

Online AKULA

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #242 on: November 26, 2009, 09:28:31 AM »
Just wondering, how many figs would you expect each player to run using the AR:SE rules?

You mean Akula's Rules:Skirmish Edition...?

 ;)

It really depends upon how many players you have, how many zombies, what the figures are armed with, and how hard the scenario is (size of table would be a factor)

I'd suggest start off with say 3 figures per player, and then vary it from experience, depending upon the other factors i've mentioned.

To put it into perspective, the rules were used at Salute, and FIASCO (and plenty of games around mine), and in each instance there have been between 4 and 8 players, each with 2 or 3 figures, facing off against 3-500+ zombies, on a table anything from 6'x6' to 12' x 4'.

Basically you are aiming for a survival rate of 25-33% to make it tough on the players, although of course there should always be the possibility of a complete massacre!

Have fun!

 :D

Before anyone asks - the rules can be downloaded for free from my blog (link in my signature) - rules are in top right hand corner - 2 sides of A4 PDF.

« Last Edit: November 26, 2009, 06:37:24 PM by AKULA »

Offline warrenss2

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #243 on: November 26, 2009, 11:31:22 AM »
Aki - Awesome Zed Tanks!!!  :-*  :o  ;D

And a zombie Col. Marbles? Wonder what his current wife will think of this!!  lol lol
Never underestimate the power of human stupidity.

Offline SamuraiSeapig

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #244 on: November 26, 2009, 11:39:12 AM »
I just downloaded your rules. I like them BUT I particularly love the layout. Congrats on a most professional looking job. I find myself attracted more and more to shorter, elegant, free rules. I can't help but think some writers make their rules unnecessarily detailed simply to justify selling them for the cost. Some of the best recent rules I have seen are only a few pages long.Well done sir!!

Michael

Online AKULA

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #245 on: November 26, 2009, 03:12:56 PM »
Glad you liked them - I've had a couple of suggestions that I should pad them out, and charge for them, but they work well as they are, and I don't need the money, so the more people that get some enjoyment out of them, the better.

BTW - I will produce some additional rules for campaigns, and WWZ-style games (plus maybe even a few more ideas for those that want to do L4D type games) - again it will be a one-pager, and again it will be free to download when its ready (probably in the New Year).

Will keep everyone posted.

 :D

Offline Anpu

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #246 on: November 26, 2009, 06:13:49 PM »
Sounds great Akula., loved your rule...

Anders

Offline SamuraiSeapig

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #247 on: November 27, 2009, 02:38:10 AM »
Just a question. What does L4D stand for??

Offline Bako

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #248 on: November 27, 2009, 03:37:44 AM »
Left 4 Dead, my good sir. It is a zombie-fighting video game.
Everything is better with lizardmen.

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #249 on: November 27, 2009, 05:36:29 AM »
Hope you plan on posting detailed pics and instructions for those following your lead on this mall making odyssey, Cmdr. Vyp!!

Offline Commander Vyper

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #250 on: November 29, 2009, 05:24:14 PM »
Hope you plan on posting detailed pics and instructions for those following your lead on this mall making odyssey, Cmdr. Vyp!!

Oh course.... ;)

Just returned from the Deepest Darkest South East England so will recount both the board build and set up, the three game reports.

And my visit to the Fenris Workshop on the historic Chatham Dockyard!

;)

Offline abhorsen950

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #251 on: November 29, 2009, 05:28:50 PM »
Great board cant wait to see some zombies painted up

Regards

Steve

Offline Commander Vyper

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Re: Urban Zombie board Thread: Hummers, Delta and fencing oh my!
« Reply #252 on: November 29, 2009, 05:35:28 PM »
Great board cant wait to see some zombies painted up

Regards

Steve


There are pages on them on througout the thread mate?  ??? Have a delve!

Offline Commander Vyper

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Re: Urban Zombie board Thread: Attention Shoppers Attention Shoppers!
« Reply #253 on: November 30, 2009, 11:34:47 AM »
Board Three:

Ok so for the third board I was toying with two different ideas:

i)   Army base.
ii)   Shopping Mall.


Two iconic settings for zombie games.

But……. I had a few ‘limitations’.

All the time spent building fences, painted hummers and troopers left me with t-minus four evenings to create something effective and usable from Thursday night! So I had to give this some thought.

So off we go again! ;)

22nd November Sunday evening: 7 -10:30pm

I decided on the Shopping Mall for a number of reasons.

i)   It would be near to the rest of the town, (in real terms).
ii)   It would not require serious fortification/fencing/walls etc…
iii)   It could be used as an evac point/rally point/besieged by zombies/sanctuary to fight to/makeshift army base/supply run etc..

Got my inspiration, downloaded loads of mall pictures and set to work planning the board:



Aimed for a decent parking area, a little road route and a couple of paving areas, one for the entrance and one for a few units, (bar or fast food joint).

23rd November Monday evening:

Started laying out the printed textures I had to hand:



Also decided that in keeping with lots of shopping areas I’ve seen, I went for a textured carpark road network rather than tarmac. So raided the plasticard stack and applied sheets in the areas where the road layout would be. (been looking a lots of parking areas and often they switch from tarmac to block paving/brickwork so should work, although at the time thought I might switch this for just the parking bays was going to play by ear).

(Whilst watching the mist and getting all inspired for further NBC troop goodness!), realised I needed a load of textures printed plus decided that I would have a go at building just the entrance to the mall for the gaming session for the weekend so needed the workworks mall sheets printed.

Tall order but thought it really make the board. Though at the time I was just going to aim for the paving as time was really tight).

24th November Lunchbreak:

3mm MDF board cut to size for paving and pavements over at Homebase, worked out all the cuts perfectly to reduce costs. Then over to Staples for a few prints, (A3 enlargements for the roads/parking/pavements from the railway scale & A4 prints of the worldworks stuff, (already perfectly scaled), again not cheap but very effective).

24th November Evening:

Board base painted up grey (poster paints), road sections only all the paving areas left roughly unpainted to leave the template.

The plasticard was spraymounted onto the board and painted with black and grey automotive spray paint, (will add direction arrows via a stencil at a later date).



Textures were added and stuck to the baseboard. All MDF cut pieces were dry fitted prior to wrapping.



(Note: pair of planters Work In Progress, just added them to the board for fun).

More in a while.

The Commander

Offline Commander Vyper

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Re: Urban Zombie board Thread: Attention Shoppers! NEW PICS and builds!
« Reply #254 on: November 30, 2009, 04:10:24 PM »
Planters I said to you planters sir!

Planters:

i)   Take one long lego brick.
ii)   Cut four pieces of plastic-rod to just overlap the edge of the lego brick. (right angle the joins to taste!).
iii)   Glue edging to brick:



iv)   Trim some aquarium plants down.
v)   Dryfit into three of the holes, (even spacing)



vi)   Cut a piece of paper/thin card and slide this into the open brick section and under the edging.
vii)   Use pva glue and gravel to create the substrate.



viii)   Take a sharp point and make three holes in the card/substrate to poke the plants into.



Remove the plants and you’re ready for painting the planter, (painted pics later, didn’t get chance to paint them before we played).

:D

 

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