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Author Topic: Good rules for Indochina skirmishing  (Read 468 times)

Offline Kublaibenzine

  • Student
  • Posts: 11
Good rules for Indochina skirmishing
« on: August 08, 2020, 07:16:36 AM »
I have a collection of 15mm Eureka Indochina war figs which I would like to use, or sell if I canít.

Does anyone know of a set of suitable rules I can use?  Not too complex and not requiring more than a 6x4 table?

Cheers,
JP

Offline has.been

  • Scatterbrained Genius
  • Posts: 2827
Re: Good rules for Indochina skirmishing
« Reply #1 on: August 08, 2020, 03:19:40 PM »
You don't say what/how much you have.
If quite a few I would recommend modifying a Viet-Nam set such as Men from Company B (Peter Pig).
If skirmish then my preferred go to set is Fistful of Lead Reloaded, & now with the Big Battles set,
larger numbers are possible on table.

Offline Kublaibenzine

  • Student
  • Posts: 11
Re: Good rules for Indochina skirmishing
« Reply #2 on: August 08, 2020, 03:41:32 PM »
Thanks, will check it out.

I like 20-30 figs max per side , in relative terms. Not looking to use vehicles.

Offline mikedemana

  • Mastermind
  • Posts: 1973
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Good rules for Indochina skirmishing
« Reply #3 on: August 09, 2020, 08:30:52 PM »


Although not written for Vietnam, my rules Wars of Insurgency sound like they are a good fit for size of forces and mostly infantry composition. Lots of AARs on the First Command Wargames website:
http://www.firstcommandwargames.com/wars-of-insurgency.html

Feel free to ask any questions you may have about the rules...

Mike Demana

Offline NickNascati

  • Mastermind
  • Posts: 1804
Re: Good rules for Indochina skirmishing
« Reply #4 on: August 10, 2020, 12:52:35 AM »
Mike,
         Are your rules based on the ďSong OfĒ engine?

Offline mikedemana

  • Mastermind
  • Posts: 1973
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Good rules for Indochina skirmishing
« Reply #5 on: August 10, 2020, 06:56:11 PM »
No, these are an entirely different paradigm. Units represent a squad and are anywhere from 1+ vehicle to 3-12 men. Each player controls 3-5 squads of Militia, Regular, or Professional troops. Their quality dictates the number of Attack Dice or Defense Dice they throw (DD can be improved by cover). They are meant to represent the low-level conflicts across the globe in the modern or post WW II era.

Mike Demana

Offline Kublaibenzine

  • Student
  • Posts: 11
Re: Good rules for Indochina skirmishing
« Reply #6 on: August 11, 2020, 10:10:29 AM »
Thanks Mike, Iíll have a gander at these. Always game to try interesting rules.

Offline vodkafan

  • Scatterbrained Genius
  • Posts: 2549
Re: Good rules for Indochina skirmishing
« Reply #7 on: August 12, 2020, 09:38:03 AM »
No, these are an entirely different paradigm. Units represent a squad and are anywhere from 1+ vehicle to 3-12 men. Each player controls 3-5 squads of Militia, Regular, or Professional troops. Their quality dictates the number of Attack Dice or Defense Dice they throw (DD can be improved by cover). They are meant to represent the low-level conflicts across the globe in the modern or post WW II era.

Mike Demana

Looks interesting
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

 

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