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Author Topic: Hostile Space - Space Mecha Combat Thread  (Read 1537 times)

Offline Easy E

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    • Blood and Spectacles
Hostile Space - Space Mecha Combat Thread
« on: April 26, 2024, 08:12:47 PM »
I figured I would make thread as I will probably have a few games of Hostile Space over the next few months. 



The trading contract for the Freehold of New Arcadia will expire and come up for re-negotiation in the next rotations.  Traditionally, these contracts have been held by corporate interests aligned with the New Olympians, and New Arcadia was considered within the New Olympians sphere of interests.  However, the free hold is located in the Asteroid Belt, which the Earth Alliance views at its territory.   

With the contract set to expire, elements of the Earth Alliance have begun aggressively courting New Arcadia.  They have offered lucrative incentives, and coupled them with veiled threats.  In fact, some smaller trading and prospecting vessels from New Arcadia have gone missing in the region.  The Earth Alliance has cited this as a prime reason to change contracts, as the New Olympians have failed to properly protect and enforce the expiring contract.

The powers that be on NeOlympus have deemed it necessary to reinforce their alliance on New Arcadia.  To this end, they have deployed a patrol ship and a compliment of suits to New Arcadia space.  A Carrier arrived and dropped off just such a ship before continuing on its route.  The New Olympian commander on the scene has pledged to find the cause of the missing prospecting vessels.   

Investigating the last know location of one of these New Arcadian Prospecting ships, the New Olympians had unusual activity on their scopes. The New Olympians engaged the hostiles and drove them off.  Post-battle analysis allowed the New Olympians to identify that the suits engaged were of Earth Alliance design.  However, the Earth Alliance is well known for selling their tech to anyone with the currency to buy it.  Identifying their suits would not be enough to link them to the loss of the Prospecting Ships from New Arcadia. 

Therefore, the Patrol Craft tracked their potential telemetry to a nearby Asteroid that could house a forward operating base.  En route, unknown suits were identified attempting to transit from the area.  Again, a vicious dogfight ensued, but the apparent lead suit escaped while the new Olympians lost one of their heavier suits in the fighting.   

With their leads running dry, the Captain set course for Liberty Pointe.  The Pointe was a well known haven for freebooters, criminals and smugglers, just the type of place where pirates would try to off load their ill-gotten gains.  The New Olympians hoped to pick up the trail there. 

After travelling through open space for several weeks, the Patrol Ship finally was able to contact Liberty Pointe.  Technically, Liberty Pointe was under the protection and aligned with the Outsider Confederation.  However, they graciously allowed a single New Olympian transport escorted by a few suits to enter dock at their Free Hold and pursue the investigation. 

Members of the New Olympian Diplomatic Corp as well as a criminal investigation team boarded the shuttle with their honor guard of marines.  The transport left the dock, and her escort of Ares suits soon joined her on the transit to the Pointe. 

As they approached, the traffic from other ships in Docking Orbit and their transports also increased.  When they were outside of the protection of the Patrol Ships guns, but before they were in close orbit to the Pointe calamity struck.  A Cold-Void Storage Container en route to the Pointe burst open and unknown Suits swarmed out of it and towards the Transport.  Someone didn't want this investigation to continue!  The New Olympian Escorts scrambled to engage the enemy suits.


Forces:

New Olympians

3 Ares Space Combat Suits

- 1 Upgraded with #1 - Heavy beam Cannon

3 Hephaestus Lander

Red Knights

1 Shepherd Suit

- Upgrade- Combat Shield

4 Bulldog Suits

- 1 Upgrade- Rocket Tube   

We will be using Mission 5- Escorts found in the main rule book.  In this scenario, the Attacking Unknowns earn extra VP for destroying the transport.  Meanwhile, the New Olympians will gain extra VP if the Transport escapes the opposite board edge, or avoids getting destroyed.

Set-up

This time, we are playing on a 72 x 48 MU board.  That means 1 MU is 1 inch in today's battle. I have placed large "shadows" on the board that represent other freighters, cargo containers, and other craft.  They all cover a single altitude that was randomly determined.  Each has a dice next to them for Height.  The large frieghters cover all the altitudes for this battle.  If a Suit or transport enters the area of a shadow and is at the same altitude, it is considered destroyed.

The New Olympians deploy on a short board edge with the transport in the middle at Beta and speed 4 about 4 MU in.  The rest of the suits form a triangle around the Transport at various altitudes all at speed 4.



The Unknowns are on the opposite side of the boards.  They are at various altitudes and speed 6 and all deployed 6 MU from their edge.



You can read the full battle report on the Blood and Spectacles blog here:
https://bloodandspectacles.blogspot.com/2024/04/battle-report-hostile-space-escort-to.html
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing

Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2188
Re: Hostile Space - Space Mecha Combat Thread
« Reply #1 on: April 27, 2024, 04:09:32 AM »
Easy E, your rules?
Only get them from Wargames Vault?
Might have to snag em for 10 bucks.
Battle report looks great. Can't wait for more battles.

Grimm

Offline Easy E

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  • Posts: 2058
  • Just some guy who does stuff
    • Blood and Spectacles
Re: Hostile Space - Space Mecha Combat Thread
« Reply #2 on: May 07, 2024, 03:22:51 PM »
Thanks Grimmar!



The trading contract for the Freehold of New Arcadia will expire and come up for re-negotiation in the next rotations.  Traditionally, these contracts have been held by corporate interests aligned with the New Olympians, and New Arcadia was considered within the New Olympians sphere of interests.  However, the free hold is located in the Asteroid Belt, which the Earth Alliance views at its territory.   

With the contract set to expire, elements of the Earth Alliance have begun aggressively courting New Arcadia.  They have offered lucrative incentives, and coupled them with veiled threats.  In fact, some smaller trading and prospecting vessels from New Arcadia have gone missing in the region.  The Earth Alliance has cited this as a prime reason to change contracts, as the New Olympians have failed to properly protect and enforce the expiring contract.

The powers that be on NeOlympus have deemed it necessary to reinforce their alliance on New Arcadia.  To this end, they have deployed a patrol ship and a compliment of suits to New Arcadia space.  A Carrier arrived and dropped off just such a ship before continuing on its route.  The New Olympian commander on the scene has pledged to find the cause of the missing prospecting vessels.   

After chasing down leads to the Outsider Confederacy aligned Liberty Pointe, New Olympian agents were able to uncover that the Red Knights Mercenary Company was involved in the attacks in New Arcadia space.  The Red Knights are closely aligned with the Earth Alliance. 

New Olympian agents using a combination of espionage, human intelligence work, and predicative analytics believe they have located a possible location for the Red King base in New Arcadian space.  Therefore, the New Olympian patrol ship quickly deployed to neutralize this enemy base.  To avoid detection, they deployed their Combat Suit and Marine Landers at great distance.  These forces slowly closed the gap on their own power. 

However, the New Olympian attackers were detected inbound, and Red Knight forces scrambled to intercept them.  They needed to buy their comrades time to destroy any potential intelligence to their employers, evacuate the base, and attempt to evade capture.


Forces:

New Olympians

3 Ares Space Combat Suits

- 1 Upgraded with #1 - Heavy beam Cannon

3 Hephaestus Lander

Red Knights

1 Shepherd Suit

- Upgrade- Combat Shield

4 Bulldog Suits

- 1 Upgrade- Rocket Tube   

3 Mongrel Defense Platforms

3 Beagle Defense Satellites

Mission

We will be using Mission 11- Assault the Base found in the main rule book.  In this scenario, the Attacking New Olympians are trying to land troops to take the enemy base.  Meanwhile, the New Olympians will gain extra VP if the Transport manages to land troops.

Set-up   

We will be playing on a 72 x 48 MU board the long way.  1 MU is equal to 1 inch. 

The Red Knight side of the board is a large asteroid.  This is 6x6 MU and covers altitudes 2-4.  The base in the center of the asteroid and at altitude 4.  This large asteroid is 12 MU in from the deployment zone, and 12 MU in from one of the board edges.  Attempting to fly through the asteroid at height 2-3 will result in a collision and the unit being destroyed.  4 can land on the asteroid.  5 Smaller asteroids are set-up in the battlespace at various heights.  They only apply to that height. 

The Red Knights are deployed anywhere within 12 MU of the base.  The Mongrels are on the base as a last line of defense.  The Combat Suits and Defense Satellites are trying to make a perimeter to stop the attack.  The Suits are going full-speed to intercept. 
 


The New Olympians are coming in from the opposite side.  They are approaching with a Suit escorting each Transport. They are spread out to try and get past the defenders.



You can read the full results on the Blood and Spectacles blog if you are so inclined.
https://bloodandspectacles.blogspot.com/2024/04/battle-report-hostile-space-raid-on-red.html

Offline Sleepy Snoozy Skeletons

  • Bookworm
  • Posts: 68
  • Where's my coffee?
Re: Hostile Space - Space Mecha Combat Thread
« Reply #3 on: May 07, 2024, 06:51:10 PM »
Great read :)

I have some Robotech/Macross minis somewhere, this would be just the excuse I need to finally build and paint them  :o
My WIP Thread

Instruments of destruction
Tools of foul play
It's a vile interruption
Existence drifts away

Offline Easy E

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  • Posts: 2058
  • Just some guy who does stuff
    • Blood and Spectacles
Re: Hostile Space - Space Mecha Combat Thread
« Reply #4 on: May 07, 2024, 07:13:59 PM »
That was my initial motivation too!   lol  Then, I built something else completely!

Offline Easy E

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  • Posts: 2058
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    • Blood and Spectacles
Re: Hostile Space - Space Mecha Combat Thread
« Reply #5 on: August 28, 2024, 02:45:43 PM »


The following is a battle report for my latest game, Hostile Space:

The New Olympians were putting all the pieces together and closing the noose on the Red Knight operation to de-stabilize New Arcadia.  The trading contract of the New Arcadia Freehold was coming up for negotiation.  Their current patrons were the New Olympians, and the Red Knights had been contracted to disrupt trade and prospecting efforts to highlight that the New Olympians could not guarantee the Freehold's security and prosperity.  Once a new contract had been met, the Red Knight contract would also come to an end. 

However, the New Olympians were not so wiling to just let the Red Knight Mercenaries disrupt things around New Arcadia.  They had dispatched their own Patrol Ship with a squadron of Combat Suits to find the source of the disruptions and put a stop to them.  The New Olympians were not going to let the Freehold slide from their sphere of influence without a fight. 

The New Olympians had managed to disrupt the Red Knight attacks and drive them into hiding.  However, the New Olympians managed to track them down and eliminate the Red Knights main base of operations in New Arcadia.  In order to fulfill their contract, the Red Knights had a small window of opportunity.  Their last chance was a desperate attack on New Arcadia itself to force a regime change.  It was a huge and overt gamble, but their was a small window of opportunity before the New Olympian Patrol Craft could return to the Freehold. 

In desperation, Red Knight agents managed to disable the long-range defense guns of the New Arcadia main docking array.  That would be the infiltration point for the Red Knights, they just had to battle their way to the landing site and make the attack stick!
 

Forces:

New Olympians

3 Hecate Fighters

1 Hecate Fighter - Missile Pods

3 Hera Defense Satellites


Red Knights

4 Bulldogs

1 Bulldog- Rocket Tube

1 Shephard - Swarm Missiles

1 Shephard - Swarm Missiles, Combat Axe, Shield

3 Watchdog Landers

We are using Mission 11- Assault the Base.  The New Olympians are trying to stop the Red Knights from landing their transports at the base.  The New Olympians gain bonus VPs for killing Transports, and the Red Knights score for landing them.   

Set-up:

This time, we are playing on a 72 x 48 MU board.  That means 1 MU is 1 inch in today's battle. I have placed large "shadows" on the board that represent other freighters, cargo containers, and other craft.  They all cover a single altitude that was randomly determined.  Each has a dice next to them for Height.  If a Suit or transport enters the area of a shadow and is at the same altitude, it is considered destroyed.

In addition, we have set-up a short board edge to be the Freehold with a landing platform.  The platform is at altitude 3 and can be landed on.  The rest of the Freehold covers all altitudes and any craft that comes in contact will be destroyed. 



The Red Knights were coming in on the opposite board edge and spoiling for a fight.



You can read the exciting conclusion of my Hostile Space mini-campaign on the blog if you are so inclined. 
https://bloodandspectacles.blogspot.com/2024/08/battle-report-hostile-space-attack-on.html

 

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