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Author Topic: SECTOR 12  (Read 3153 times)

Offline Chimpfoot

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  • Posts: 562
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Re: SECTOR 12
« Reply #15 on: August 19, 2020, 03:51:42 PM »
Quick progress update

New wild encounters to run into whilst strolling through SECTOR 12

Tribal simians
Carnivorous ape (don't just stand there man...frag it!!)

And the first of the raptor type dinosaur predators that will form hunting packs to surprise the unwary. I know gallamimus but can't justify buying real raptors when I've got these clogging up my painting pile! I'm sure they could still give you a nasty nip :)

Cheers all

chimpfoots-tavern.blogspot.com

Offline Grumpy Gnome

  • Galactic Brain
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Re: SECTOR 12
« Reply #16 on: August 19, 2020, 07:25:16 PM »
Lovin’em!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Chimpfoot

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Re: SECTOR 12
« Reply #17 on: August 19, 2020, 08:57:12 PM »
Cheers guys

With the apes and dinos and scraping a few discordant pieces together from other 'sleeping' projects I have now everything I need for the new random encounter tables

Eh viola

Cheers all

Offline Chimpfoot

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Re: SECTOR 12
« Reply #18 on: August 20, 2020, 12:51:05 PM »
Just pop this in posted elsewhere but might as well collate here just in case anyone missed
Cheers me dears

Offline Chimpfoot

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Re: SECTOR 12
« Reply #19 on: September 02, 2020, 03:56:13 PM »
After another few days first drafting and in the interests of the new beginnings engendered by this thread I thought I might create a new crew.
So we rotated the Muleskinners back to their home sector and rolled the dice on the crew make up charts.
Two rifles, two smgs, grenades, knives and a med kit later and...hang on no miniatures?

Boy wonder, to the bits box!

Wanted a western trail coat feel to show the flak armour and not having any WYSIWYG rules in Sector 12 it gives quite a free reign to the imagination.
Aha he says, what about the free German sprue from warlord games that the nice fellows at wargames illustrated gave away a while back?

Mmmmm?

Add a dash of the statuesque and we are in the business. Four new Pathfinders equipped in a retro style and ready for duty. Accordingly a little back story would be needed to explain their gear.

The Blackhearts hail from Sector 3 whose entry point into Sector 12 coincided with the partial ruined remains of what appeared to be a ww2 supply dump.
Naturally our plucky quartet was kitted out from its contents.

Nb: Yeah I know technically an assault rifle not a smg but that there is the beauty of no WYSIWYG besides it's a solo game so there's only the AI to complain and no one listens to him.

By the way does anyone out there know if the German army used any kind of combat shotgun? Crossed my mind when I was converting them but don't recall seeing any or any representations of them?


Anywho here they are should be able to get them bloodied during the next few days, new random scenario/campaign generator and all.

More to come
Cheers all





Online Koyote

  • Mastermind
  • Posts: 1051
  • Disturber of the Peace
Re: SECTOR 12
« Reply #20 on: September 02, 2020, 05:20:59 PM »
Excellent work, all around.

The Tribal Simians are my favorite.  They make me think of Max Brooks' new novel, Devolution: A Firsthand Account of the Rainier Sasquatch Massacre. The premise of the novel is a bit preposterous (although no less preposterous than zombies), but I found the book to be quite good.
« Last Edit: September 02, 2020, 05:37:46 PM by Koyote »

Offline Chimpfoot

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Re: SECTOR 12
« Reply #21 on: September 02, 2020, 09:24:35 PM »
When did ever let preposterous get in the way of a good time? :)

Offline Karadek

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  • Posts: 295
    • Xenia Gamers Club
Re: SECTOR 12
« Reply #22 on: September 03, 2020, 02:33:09 PM »
By the way does anyone out there know if the German army used any kind of combat shotgun? Crossed my mind when I was converting them but don't recall seeing any or any representations of them?


As I recall, the Germans lodged a formal protest over the use of shotguns by American forces in WWI. I don't know that they ever adopted them in WWII.

 

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