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Author Topic: Dux Bellorum Battle Report: Part 1  (Read 827 times)

Offline Dining Room Battles

  • Scientist
  • Posts: 396
    • Toy Soldiers and Dining Room Battles
Dux Bellorum Battle Report: Part 1
« on: September 17, 2020, 09:00:02 PM »


The beauty of Dux Bellorum is the use of Leadership Points (LP's) to allocate each turn.  This allows you the general to be actively involved in the battle - hey, you are a warlord and your men expect you to lead! Each leader can have between 6 to 10 LP’s depending on how many points you spend on them when constructing your army. For this fight, each leader has 6 LP's to spend each turn. LP’s can be used to help units fight and move, but are a precious resource that can dry once losses occur; if you lose a unit you lose an LP. The use of LP's keeps players thinking – always facing the critical decision about where to spend them.  Do I help this unit move? Do I interrupt the enemy's move and charge? Do I declare that the LP's I added to the battle add extra attacks or do I declare that I will use to negate the hits I just took?

https://toysoldiersanddiningroombattles.blogspot.com/2020/04/dux-bellorum-battle-report-part-1.html

Offline Atheling

  • Elder God
  • Posts: 11905
    • Just Add Water Wargaming Blog
Re: Dux Bellorum Battle Report: Part 1
« Reply #1 on: September 18, 2020, 08:23:16 AM »
Fab stuff  :-* And inspiring  8)

I'm going to have to figure out a way of using the current project I'm working on, with the basing conventions I'm using so that it can be used in Dux Bellorum as well as the other rules I have opted for.
« Last Edit: September 18, 2020, 04:44:25 PM by Atheling »

Offline Dining Room Battles

  • Scientist
  • Posts: 396
    • Toy Soldiers and Dining Room Battles
Re: Dux Bellorum Battle Report: Part 1
« Reply #2 on: September 18, 2020, 04:40:13 PM »
One of the nice things about Dux Bellorum is that it uses any base size.

 

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