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Author Topic: Bicycles in T & T, now with added roller skates  (Read 6380 times)

Offline twrchtrwyth

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Bicycles in T & T, now with added roller skates
« on: August 15, 2009, 10:15:41 PM »
Bicycle:cost 3 points.

These follow the same rules as cavalry except for forced gallop. Bikes have instead forced pedaling. If bikes wish to move fast following a turn when they have moved fast the are given a move fast order. When the orders are revealed the bike unit must roll 1 D10.

1 -6: Follow cavalry fast gallop rule
7 - 10: Bike unit count as having a move order

Comments please.
« Last Edit: August 16, 2009, 04:28:27 PM by twrchtrwyth »
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Offline Driscoles

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Re: Bicycles in T & T
« Reply #1 on: August 16, 2009, 10:03:18 AM »
 :)
This is fantastic. Bicycles are a must.
Especially with those BCW games and early ww2 !
What about a scorecheck instead of 1d10. Because we usually do all test on the score.
But whatever you may handle it. Bicycles are GREAT !
Thank you !
Björn
, ,

Offline twrchtrwyth

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Re: Bicycles in T & T
« Reply #2 on: August 16, 2009, 12:00:12 PM »
Yes, I can see using score checks would be simpler and not clog the game with special rules. Score checks then and bikes reduced to 2 points.

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Re: Bicycles in T & T
« Reply #3 on: August 16, 2009, 02:08:38 PM »
so how about roller skates?

Offline twrchtrwyth

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Re: Bicycles in T & T
« Reply #4 on: August 16, 2009, 02:31:03 PM »
Same as bikes?

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Re: Bicycles in T & T
« Reply #5 on: August 16, 2009, 04:14:15 PM »
hmm

don't know

you think you can achieve the same speed as cavalry or bicycles?
think there also should be a difference for bikes travelling on roads, or better a penalty if they travel offroads

as for roller skates - how about infantry speed, but with unlimited move fast order on roads?

Offline twrchtrwyth

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Re: Bicycles in T & T
« Reply #6 on: August 16, 2009, 04:27:17 PM »
Unlimited move fast might be too much, they'd be faster than cavalry. I've think it's much easier to ride a bike fast than to shoot someone in terms of skill. Same with roller skating, but neither are as fast as cavalry.

How about:

Bicycle:cost 3 points.

These follow the same rules as cavalry except for forced gallop. Bikes have instead forced pedaling. If bikes wish to move fast following a turn when they have moved fast the are given a move fast order. When the orders are revealed the bike unit must pass a score check with +3 added to the dice.

Pass: Follow cavalry fast gallop rule
Fail: Bike unit count as having a move order



Roller skates:cost 2 points.

These follow the same rules as cavalry except for forced gallop. Roller skates have instead forced skating. If roller skaters wish to move fast following a turn when they have moved fast the are given a move fast order. When the orders are revealed the roller skate unit must pass a score check with +1 added to the dice.

Pass: Follow cavalry fast gallop rule
Fail: Bike unit count as having a move order

Offline Driscoles

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Re: Bicycles in T & T, now with added roller skates
« Reply #7 on: August 16, 2009, 04:35:12 PM »
We should not forget that T+T is a skirmish system. Horses or bicycles dont travel long distances but I understand your thoughts former userr.
Are you guys serious with rollerskates ?  :)

Bicycles could have the basic movent plus 1 d6 on roads and 1d3 cross country. You must carry the bicycles over rough ground and move only 3" How does that sound ?

Offline twrchtrwyth

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Re: Bicycles in T & T, now with added roller skates
« Reply #8 on: August 16, 2009, 04:40:34 PM »
We should not forget that T+T is a skirmish system. Horses or bicycles dont travel long distances but I understand your thoughts former userr.
Are you guys serious with rollerskates ?  :)

Bicycles could have the basic movent plus 1 d6 on roads and 1d3 cross country. You must carry the bicycles over rough ground and move only 3" How does that sound ?
Are you suggesting the above for an ordinary move order or the move fast order?

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Re: Bicycles in T & T, now with added roller skates
« Reply #9 on: August 16, 2009, 05:10:44 PM »
don't make it too complicated guys

there is actually one skater figure I know of, in some 2nd ECW range

Offline Driscoles

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Re: Bicycles in T & T, now with added roller skates
« Reply #10 on: August 16, 2009, 07:14:32 PM »
I was thinking of a move action.
Fast Move is 6 " + 3d6 and choose the higher result from two dice.

I never thought of bicycles in T+T but there should be a rule and it should be easy to remember.

I will consider bicycles for rules updates   :)

Offline twrchtrwyth

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Re: Bicycles in T & T, now with added roller skates
« Reply #11 on: August 16, 2009, 07:54:45 PM »
Bicycles could have the basic movent plus 1 d6 on roads and 1d3 cross country. You must carry the bicycles over rough ground and move only 3" How does that sound ?

Fast Move is 6 " + 3d6 and choose the higher result from two dice.

These would make bikes faster than cavalry which I don't think they should be.

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Re: Bicycles in T & T, now with added roller skates
« Reply #12 on: August 16, 2009, 08:42:32 PM »
I have rarely encountered rules which at the same time accurately reflect the role of cavalry and provide a useable means for cavalry in a game

the T&T cavalry rules actually do belong to this rare category

on a strategic level, cavalry (or better, mounted troops) provide the mobility and flexibility of deployment that infabtry doesn't

on a tactical level, cavalry offers the offensive power of either breaking a defensive position or exploiting the breakthrough

actually meaning that horses provide a more continuous strategic movement (trot) and the short impulse and speed for attack (gallop)
(here the question would arise if T&T should have special deployment bonuses for cavalry to simulate outflanking manouvres, but this I will have to test)

bicycles on the other hand should reflect more the strategic mobility, since they are better suited for travelling and carry their payload without exhaustion (here again, the question for deployment bonuses)
however, on a tactical level - well noone would expect cyclists to charge into combat...
so, if any extra moves are allowed to bicycles, they should be allowed only at a safe distance from combat  (eg a march move) and on roads

as for rollerskates - hardly a travel device, but possibly useful for very fast and surprising attacks
- even faster than cavalry on roads  (actually any kind of paved road is extremely unsuitable for horses)

I am however not sure if T&T should go into such detail about different troop types and I am not experienced enough with the rules tu judge the balance between accuracy of simulation and speed of game

maybe my remarks are useful

Offline twrchtrwyth

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Re: Bicycles in T & T, now with added roller skates
« Reply #13 on: August 16, 2009, 08:55:35 PM »
Your remarks are useful and correct. My bike and roller skate rules are purely for entertainment. ;)

Offline Driscoles

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Re: Bicycles in T & T, now with added roller skates
« Reply #14 on: August 17, 2009, 08:42:06 AM »
thank you former user.
I agree with you that too many troop types are probably confusing.
But I think bicycles make good scenario specific rules and will probably work for the ECW. Anyway... That was a typo with the 3d6. I meant 2d6 and no reroll. Sorry for my dumb english.
Björn

 

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