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Author Topic: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III  (Read 32925 times)

Offline NurgleHH

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #135 on: October 11, 2024, 06:53:21 AM »
At the end I‘m in doubt if the rules exist in a publishing version. Maybe the publisher was in doubt of the quality and looked for an excuse. 
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Offline Rick

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #136 on: October 11, 2024, 11:00:14 PM »
Anything's possible. The only thing we can be sure of is that the book has been pulled and that's a real shame - a skirmish game dealing with small, ad-hoc military groups in a resource poor post-war setting might have worked well. Black Ops is fine if you want highly trained operatives on missions but less useful if you're wanting more conventional mechanised combat.

Offline NurgleHH

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #137 on: October 13, 2024, 09:38:42 AM »
Anything's possible. The only thing we can be sure of is that the book has been pulled and that's a real shame - a skirmish game dealing with small, ad-hoc military groups in a resource poor post-war setting might have worked well. Black Ops is fine if you want highly trained operatives on missions but less useful if you're wanting more conventional mechanised combat.
The problem of black Ops is the missing support, the problem of Flashpoint is the missing release. So at the end a shame for both. The blow row from osprey is a kind of one hit wonders without a future. Very sad.

Offline zemjw

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #138 on: October 13, 2024, 10:30:42 AM »
So, I know nothing about this game other than its name, but has anyone any experience with Rogue Warriors - https://tabletopskirmishgames.com/collections/rogue-warriors?

Quote
Welcome to the thrilling world of "Rogue Warriors: A Modern Warfare Skirmish Game," where strategy, cunning, and planning determine the victors of intense, fast-paced battles. Designed for swift learning and easy teaching, "Rogue Warriors" immerses players in the diverse and evolving landscape of modern warfare, spanning the gritty battlegrounds of World War 2 to the shadowy realms of current-day covert operations.

At the heart of "Rogue Warriors" is a game system that values speed, intuition, and adaptability. Players assemble their Mission Teams, carefully selecting from a wide array of expertise, each with unique capabilities and limitations. Specialists and weapon choices further enrich the gameplay, introducing dynamic rules and strategies that ensure no two games are ever the same.

The mix of historical, contemporary, and fictional settings allows for an unparalleled variety of skirmish scenarios, movie recreations, and historical reenactments. Use the 'Mission Builder Table' to create 1000's of Missions for any era and theatre-of-war, with prompts, locations, enemies, objectives, winning conditions and 36 deployment maps. Rogue Warriors is miniature agnostic, too, so you can use your favourite 28mm miniatures or collections in scales from 15mm to 40mm.

The game's mechanics are streamlined yet deep, designed to keep the action moving and the adrenaline pumping. "Rogue Warriors" features alternate activations, allowing players to react and adapt swiftly to the unfolding chaos of the battlefield. However, this familiar system comes with a twist that adds an extra layer of strategy and unpredictability, challenging players to think on their feet and outmanoeuvre their opponents in real-time.

Whether you're orchestrating a daring raid behind enemy lines, defending a strategic position against overwhelming odds, or executing a covert operation in enemy territory, "Rogue Warriors" offers an engaging and immersive skirmish experience. With easy-to-learn and easy-to-teach rules, quick setup times, and the flexibility to play across various eras and settings, "Rogue Warriors: A Modern Warfare Skirmish Game" is the perfect battlefield for new players and veterans alike.

Prepare your Teams, choose your battlefield, and enter the fray. Victory awaits those bold enough to claim it. Welcome to "Rogue Warriors."

As I said, not recommending or trashing, but if Flashpoint has gone, is this one worth exploring?

Offline Rick

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #139 on: October 13, 2024, 12:45:35 PM »
Good call. I don't know much about the game at all, just that it appears to be a scenario-driven game and, by the look of the supplements, aiming for a similar area as the Osprey 'Black Ops' rules. If anyone has it and can provide more information, I'd certainly be interested.

Offline Ultravanillasmurf

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #140 on: October 13, 2024, 01:38:44 PM »
I think that this thread has reached the point where it possibly could be locked?

Insert obligatory Monty Python Dead Parrot sketch pastiche.

It does seem to be undead, and raised to provide a hobby horse for various views.

The Rogue Warriors discussion deserves its own thread.


Offline Ursus Maior

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #141 on: October 29, 2024, 04:41:25 PM »
I think that this thread has reached the point where it possibly could be locked?

Insert obligatory Monty Python Dead Parrot sketch pastiche.

It does seem to be undead, and raised to provide a hobby horse for various views.

The Rogue Warriors discussion deserves its own thread.
Seconded, especially about Rogue Warriors; of which I never heard until today.
liber & infractus

Offline carlos marighela

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #142 on: October 29, 2024, 06:20:51 PM »
"At the heart of "Rogue Warriors" is a game system that values speed, intuition, and adaptability. Players assemble their Mission Teams, carefully selecting from a wide array of expertise, each with unique capabilities and limitations. Specialists and weapon choices further enrich the gameplay, introducing dynamic rules and strategies that ensure no two games are ever the same."

Which sounds about as much related to modern combat as ludo is to window cleaning. The problem with armies is you tend to get what you get. Organisation is dictated by charts and manpower availability and the blokes that serve range from brilliant to 'it was either this or a custodial sentence/ stacking shelves in a supermarket'. I remember one bloke in my platoon who should have had a blue band around his hat with white lettering declaring 'Inert, for training purposes only.' There was another chap in that unit who had a degree in biology and had all the latin names for plants at his fingertips, something that came out, quite amusingly, when he was giving target indications.

Biologist: "Two hundred metres, reference large tree , 2 o'clock, two knuckles, one enemy to the left of the tall xanthorrea!"

Rest of section: "What the fuck is a xanthorrea?

Biologist: "Hmm what's the common name? Oh yeah, it's a black boy. One enemy to the left of the tall Black Boy"

Choosing, the skills and attributes of your playing pieces is a long tradition and ca be fun for games but probably better suited to D&D than something claiming to represent modern combat (or combat in any age really).
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3 a 0 no Liverpool
Ficou marcado na história
E no Rio não tem outro igual
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Pede o mundo de novo

Offline HerbertTarkel

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #143 on: October 29, 2024, 06:46:24 PM »
There was a savant corporal that I knew.

He was utterly useless at 99% of tasks. Always ended up getting attached to troop or squadron HQ. That kind of dude. Needed babysitting to not be dangerous to himself or others.

But … in the field …

“There’s a helicopter coming.
From the NW.
It’s a Chinook.
It’s fully loaded, opfor, based on direction, likely command… arriving grid reference…”

And he was ALWAYS RIGHT.

Needed help to lace his boots.
WKRP in CINCINNATI!

Offline Daeothar

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #144 on: October 29, 2024, 08:40:07 PM »
In NCO school, there was this one guy who was as hopeless as that, but without the useful skills. How on earth he ended up there was beyond us, but he had to be helped along all the way, often holding the entire group back.

One day the instructors were giving a class on rifle sights adjustment, the weather was fair, so we went outside, and the instructor had us bring out a heavy wooden gunrest (20Kg, big wooden beams, about 150cm high), to help zeroing in the rifle (an FAL).

We went through the whole procedure, but this genius had this questionmark all over his face the whole class. When the instructor finally asked him what his question was, he replied 'but how are we going to carry that wooden thing around in the field?'

Next day, he was told he needn't bother with all of this basic stuff, because they had found a good position for him at the general staff in The Hague. So he happily went off; never saw him again... lol
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Offline HerbertTarkel

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #145 on: October 29, 2024, 09:07:29 PM »
🤣🤣🤣

Offline Ursus Maior

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #146 on: October 30, 2024, 02:17:16 PM »
"At the heart of "Rogue Warriors" is a game system that values speed, intuition, and adaptability. Players assemble their Mission Teams, carefully selecting from a wide array of expertise, each with unique capabilities and limitations. Specialists and weapon choices further enrich the gameplay, introducing dynamic rules and strategies that ensure no two games are ever the same."

[...]

Choosing, the skills and attributes of your playing pieces is a long tradition and ca be fun for games but probably better suited to D&D than something claiming to represent modern combat (or combat in any age really).

I glanced across their website yesterday and watched one of their YT videos this morning while preparing breakfast. It's really that: both players tailor their fireteam, it's meant literally as 4 models per side, and then play a mission.

Good to know, it's not going to be my cup of tea.

Offline CapnJim

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #147 on: October 30, 2024, 02:31:48 PM »
I glanced across their website yesterday and watched one of their YT videos this morning while preparing breakfast. It's really that: both players tailor their fireteam, it's meant literally as 4 models per side, and then play a mission.

Good to know, it's not going to be my cup of tea.

Well then, now that'll save me the trouble of getting it off Amazon...
"Remember - Incoming Fire Has the Right-of-Way"

Offline Ursus Maior

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #148 on: November 03, 2024, 11:31:53 PM »
Yeah, me as well. It looked very detailled, too. That's not a bad thing at this scale and level, but I'm looking for augmented platoon level at the moment.

Offline CapnJim

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Re: New Osprey Game - Flashpoint: Platoon Skirmishes in World War III
« Reply #149 on: November 04, 2024, 12:21:27 AM »
Yeah, me as well. It looked very detailled, too. That's not a bad thing at this scale and level, but I'm looking for augmented platoon level at the moment.

Same here...

 

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