If so, what do you think of it? Especially compared to the first edition?
I played M&T2 for the first time a couple weeks ago. The use of D10 over D6 does not seem to effect game play much, rather it appears to be used to give room for more weapon types as they move into the 19th century. The big change is getting a "hand" of 3 cards to play, rather than the previous 1 card pulled from the deck dictating who/what has an action. Also, the cards can be
from either side. Thus giving the holding player a chance to force actions on one's opponent. When you use an opponent's card out of a hand, the player gets a command point to use for actions without a card.
Here's my take: It appears to play smoothly. But I also think the rules have taken a step towards being more "gamey". It makes for more decision making, but more to deal with interruptions rather than to deal with your opponents actions on the table. The deck also has "clock cards" to reshuffle the deck. We played without this, as its a little complex. If used, it would mean the deck gets reshuffled when a clock card is drawn. Thus, the deck never ends and there are no "turns" per se.
I see the reshuffling as making it difficult to have a scenario where certain troops appear later in the game. How does one do that if the deck never runs out?
I'll need to play the new version multiple times before I have a final opinion. The authors did not "break" the game, but they may have over-complicated it for no good reason.