Hiya. Quick question that I have been meaning to ask for years, but keep forgetting.
When we play we often find (mostly with low quality troops) that the various modifiers for cover, movement, range and so on mean troops have no chance of hitting. Was it your intention that a 10 always hits (so there is always a small chance of hitting something) or simply that if a target is too hard to hit, it is too hard to hit and that is that.
Many games do this, but the I can't seem to find anywhere in the T&T rules where it says which side you fellas fall on this. Obviously we can all make our own minds up on this one, but I'd like to know what the "official" view is (i.e. what your intentions were when designing the game), before I go tinkering with the rules.
And apologies if it does say somewhere and I missed it. That is quite likely, knowing me.
Cheers.