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Author Topic: [KS] [Monster Fight Club] Cyberpunk Red Combat Zone  (Read 532 times)

Offline Manchu

  • Mad Scientist
  • Posts: 647
    • Life on Jasoom?
[KS] [Monster Fight Club] Cyberpunk Red Combat Zone
« on: December 20, 2020, 08:17:02 AM »
Quote
Cyberpunk Red: Combat Zone is an exciting new skirmish miniatures game from Monster Fight Club, set in the Combat Zones of 2045’s cities. Take control of a team of Cyberpunk characters who are looking to make a name for themselves.
 
Combat Zone features a new, fast-paced game engine that where the players can act and react in organic, free-flowing actions. No rounds, no turns - the game just goes. As your characters take hits and get wounded, their abilities degrade - so strike hard and strike fast!
 
Combat Zone leaves the traditional rulers and tape measure behind and introduces a new “Limiter” based movement and range system, where your characters’ attacks and movement depend on the quality of their actions. Green, Yellow, and Red Actions all have different chances to succeed — so choose smartly!
 
Featuring the detailed Monster Fight Club miniatures and scenery, Combat Zone will be coming in 2021. Stay tuned for more Combat Zone news soon!
LINK
« Last Edit: April 22, 2021, 10:06:31 PM by Manchu »

Offline Manchu

  • Mad Scientist
  • Posts: 647
    • Life on Jasoom?
Re: [Monster Fight Club] Cyberpunk Red Combat Zone
« Reply #1 on: April 22, 2021, 10:06:12 PM »
This KS is now live!



>>> L I N K <<<

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3513
  • Lost in Cyberspace
    • Paintoholic
Re: [KS] [Monster Fight Club] Cyberpunk Red Combat Zone
« Reply #2 on: April 23, 2021, 08:37:20 AM »
I wanted to back this...but think it's too expensive and not EU friendly (as usual with Monster Fight Club). So the game will probably be like $180-$200 once it arrives (shipping, customs and tax included...). Ouch. So hard pass for me. Shame, because I like the idea! But that's just too much money for a "starter set".
“What use was time to those who'd soon achieve Digital Immortality?”

Offline robh

  • Scatterbrained Genius
  • Posts: 2931
  • Spanish offworld colonies
Re: [KS] [Monster Fight Club] Cyberpunk Red Combat Zone
« Reply #3 on: April 23, 2021, 09:37:27 AM »
A pass for me too.
Looks like a Rezolution style gang skirmish in a hi tech environment rather than a cyberpunk game where the tech is forefront (Human Interface for example).

Offline Chief Lackey Rich

  • Mad Scientist
  • Posts: 531
Re: [KS] [Monster Fight Club] Cyberpunk Red Combat Zone
« Reply #4 on: April 23, 2021, 12:18:58 PM »
A pass for me too.
Looks like a Rezolution style gang skirmish in a hi tech environment rather than a cyberpunk game where the tech is forefront (Human Interface for example).

I'm not interested either, but Rezolution had some pretty definite cyberpunk elements, with most (every?) crews using dedicated hacker figs.  It was a lot more focused on murdering each other than stealthy net-diving, but it wasn't completely absent.

Currently painting the last few of my leftovers from that game for Stargrave and some RPG use.  Funny to see it mentioned right now.

 

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