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Author Topic: Desert of the dead... a Combat Zone Battle Report [PICS]  (Read 10211 times)

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #15 on: August 27, 2009, 02:15:41 AM »
After taking a second look I have to add this statement...

 ;D I like your post apocalyptic looking cars, Pil.
« Last Edit: August 27, 2009, 05:06:07 PM by warrenss2 »
Never underestimate the power of human stupidity.

Offline Darkoath

  • Mastermind
  • Posts: 1196
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #16 on: August 27, 2009, 04:25:34 AM »

Darkoath> thanks! (BTW my name is Pil, not Phil)


Opps sorry Pil!  You will have to put a survivor in your next game named Durkoath and have him
get eaten! lol

Darkoath

Offline Pil

  • Scatterbrained Genius
  • Posts: 2006
  • One shot at glory
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #17 on: August 27, 2009, 07:18:03 AM »
Yet another fun reading combat report, Pil.

I am a little disappointed that the main star of one of my favorite PC games keeps on dying in your games.  >:(

I also saw some M&Ms off to the side. Where was the beer? Ahhh... now I see it.

I'm sorry. Its entirely our fault for making him a mere veteran rather than a hero. If he was a hero he would kick zombie ass!

You can see more post apocalyptic cars here:
http://leadadventureforum.com/index.php?topic=8576.0

At some point I will take piccies of all my cars (nine in total).

Darkoath: I will, do you have any requests for weapons for "Durkoath"? ;)

Edit:
Mancha> I guess it was a way of making them lose all their equipment, add a bit of awkwardness and deterring anyone from using the power armour again after it had had a naked zombie inside (you know they might 'let things go' when they die) ;)
« Last Edit: August 27, 2009, 07:39:48 AM by Pil »
Let me hear the battle cry
Calling on the wind
Let me see the banners fly
Before the storm begins

Offline The Rock

  • Librarian
  • Posts: 172
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #18 on: August 27, 2009, 09:24:08 AM »
Great report  :-*

Offline Dan

  • Mastermind
  • Posts: 1119
    • Wades World of Wargaming
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #19 on: August 27, 2009, 11:02:14 AM »
Real nice report , thanks . Sorry if this has been asked before but who makes Duke Nukem? I figure my 6 inch action figure is too big to use in a game so I'd like a 28mm one. :D

Offline Pil

  • Scatterbrained Genius
  • Posts: 2006
  • One shot at glory
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #20 on: August 27, 2009, 11:53:20 AM »
It has been asked before but I'll happily repeat my answer. Duke Nukem is a conversion:

The body is EM4 rebel 0076:
http://www.em4miniatures.com/acatalog/REBELS.html
With a head swap from bodyguard 0035:
http://www.em4miniatures.com/acatalog/STREET_PEOPLE.html
and green stuff shades.

http://leadadventureforum.com/index.php?topic=11729.0

Offline postal

  • Mad Scientist
  • Posts: 850
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #21 on: August 27, 2009, 12:13:50 PM »
very cool game

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #22 on: August 27, 2009, 12:27:34 PM »
About the Dukester...

I'm sorry. Its entirely our fault for making him a mere veteran rather than a hero. If he was a hero he would kick zombie ass!

That's okay. Just understand that I just expect to see better from him in your future reports.  ;)

Followed the link to your PA vehicles.  :o :-* ;D o_o

I was totally blown away by them. Very inspirational stuff you do, Pil.

Offline Pil

  • Scatterbrained Genius
  • Posts: 2006
  • One shot at glory
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #23 on: August 27, 2009, 02:19:52 PM »
Thanks! I made the vehicles for a Gorkamorka/Necromunda hybrid game we made and played called "High Octane". You'll probably find these links interesting:

High Octane battle report:
http://leadadventureforum.com/index.php?topic=9091.0

Another High Octane battle report:
http://leadadventureforum.com/index.php?topic=9173.0

Braxandur's bikers:
http://leadadventureforum.com/index.php?topic=9053.0

FM's scavengers:
http://leadadventureforum.com/index.php?topic=8965.0

Raz' Road Marshalls:
http://leadadventureforum.com/index.php?topic=10905.0 (bottom pic)
http://leadadventureforum.com/index.php?topic=8870.0

Offline therepoman

  • Scientist
  • Posts: 297
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #24 on: August 27, 2009, 02:32:06 PM »
Thanks! I made the vehicles for a Gorkamorka/Necromunda hybrid game we made and played called "High Octane". You'll probably find these links interesting:

High Octane battle report:
http://leadadventureforum.com/index.php?topic=9091.0

Another High Octane battle report:
http://leadadventureforum.com/index.php?topic=9173.0

Braxandur's bikers:
http://leadadventureforum.com/index.php?topic=9053.0

FM's scavengers:
http://leadadventureforum.com/index.php?topic=8965.0

Raz' Road Marshalls:
http://leadadventureforum.com/index.php?topic=10905.0 (bottom pic)
http://leadadventureforum.com/index.php?topic=8870.0

That's freaking cool!

If you need help with making PDFs or layouts, get in touch. I have a lot of experience in that area, and a project like this is exactly along the lines of something I've been looking for, so I'd be more than happy to help out to make it happen.
post-collapse tabletop adventures: www.wreck-age.net

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #25 on: August 27, 2009, 05:05:47 PM »
I made the vehicles for a Gorkamorka/Necromunda hybrid game we made and played called "High Octane". You'll probably find these links interesting

 :o :o :o
 :-* :-* :-*
 ;D ;D ;D

Must... finish... zombies... first...
Must resist... no!... wait to... make vehicles...
Will getting... weaker...
... need more...power... to... fight this...  :'(

I want you to know that I saved everyone of those pics for when I do my vehicles... I'm going to copy the $h!t out of your ideas.  >:D
er... if that's okay with you.

PS - I like to see those High Octane rules someday. hint hint  ;)
« Last Edit: August 27, 2009, 06:17:37 PM by warrenss2 »

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3765
  • Lost in Cyberspace
    • Paintoholic
“What use was time to those who'd soon achieve Digital Immortality?”

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #27 on: August 27, 2009, 10:53:32 PM »
One more question, Pil, then I'll leave you alone at last.

How did you make the desert looking surface on that gaming table?

Offline Dan

  • Mastermind
  • Posts: 1119
    • Wades World of Wargaming
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #28 on: August 28, 2009, 10:32:16 AM »
It has been asked before but I'll happily repeat my answer. Duke Nukem is a conversion:

The body is EM4 rebel 0076:
http://www.em4miniatures.com/acatalog/REBELS.html
With a head swap from bodyguard 0035:
http://www.em4miniatures.com/acatalog/STREET_PEOPLE.html
and green stuff shades.

http://leadadventureforum.com/index.php?topic=11729.0

Thanks , I will probobly just carry on with my GW Catachan conversion as theres no commercial model available.

Offline Pil

  • Scatterbrained Genius
  • Posts: 2006
  • One shot at glory
Re: Desert of the dead... a Combat Zone Battle Report [PICS]
« Reply #29 on: August 30, 2009, 06:19:09 PM »
That's freaking cool!

If you need help with making PDFs or layouts, get in touch. I have a lot of experience in that area, and a project like this is exactly along the lines of something I've been looking for, so I'd be more than happy to help out to make it happen.

Thanks for the offer! I will definately keep it in mind.

As for the rules, we used the Gorkamorka basic rules as a starting point. We then agreed on some house rules to change it to our setting and we designed different types of gangs and adapted the weapons to our setting. We still used rules like customisation but we didn't really know what to do with the 'Doc' rules. We compiled our additional rules in a separate PDF.

We took the scenarios from the Necromunda Ash Wastes supplement with the change that all loot counters gave D6x10 bottle caps rather than D6x5 and anything earned was not treated as priofit but as income (the Ash Wastes rules said that all income was profit).

I uploaded the PDF's to my webpage, you'll need the Gorkamorka rules in addition to this, here are our rules adaptations:
http://members.lycos.nl/Pil3/Miniatures/High%20Octane/HighOctane.pdf (about 1.5 mB)
http://members.lycos.nl/Pil3/Miniatures/High%20Octane/HighOctaneScenarios.pdf (about 700 kB)

warrenss2> I painted the entire table with white textured opaint (for walls) and then washed it with thinned down leather brown paint (It was a paint I had mixed up to loook like Snakebite Leather, only it turned out a bit more orange). The wash resulted in a bit of an uneven look which works quite well.

 

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