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Pick a target — the range bands in the figure's profile contain two numbers for their weapon. X/Y means there's an X percent chance of hitting and the impact will be Y.Cover, weather and the state of the firing figure (being wounded and so on) affect the percentage chance of hitting.If the figure has moved quickly, they may not be able to shoot at longer ranges. If the figure ran at double march they usually can't shoot at all.Some shooting penalties (notably the one for moving quickly) are a "column shift". This means, instead of the percent chance of hitting from the range band of your target, you use the percent chance from the next column along (and add weather/cover etc to that). Column shifts are cumulative. If you end up in a column to the right with no numbers (or off the table) you can't hit them. If you end up off the side to the left, use the left-most column number.You always read the impact value from the "real" range of the target.Roll under your %age chance to hit them. Roll a double-odd and your weapon misfires. Always a miss, and your gun is unloaded. Even-doubles are critical hits. Double the impact.Then the target figure gets to see how much it hurt. They roll a D10, add their "steady" value (how tough they are) and subtract the impact of the weapon.Less than zero and they're immediately dead. 10+ and they're fine. In between they take a number of hits. They don't count as wounds yet (so they don't affect shooting or fighting) but they do affect waking the figure up. hits are converted to wounds at the end of the turn — it's part of trying to simulate simultaneous movement.
Some shooting penalties (notably the one for moving quickly) are a "column shift". This means, instead of the percent chance of hitting from the range band of your target, you use the percent chance from the next column along (and add weather/cover etc to that). Column shifts are cumulative. If you end up in a column to the right with no numbers (or off the table) you can't hit them. If you end up off the side to the left, use the left-most column number.
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