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Author Topic: Roswell '98: 1/72 Post Apoc (Chevy Malibu Update)  (Read 37134 times)

Offline mikedemana

  • Scatterbrained Genius
  • Posts: 3024
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Roswell '98: 1/72 Post Apoc (Moar Xenos Update)
« Reply #180 on: June 28, 2024, 01:14:39 AM »
Good call on the gloss for the aliens. I have some in my painting future...one day, I'm sure!  lol

Mike Demana

Offline Mr. White

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    • Wyrd Stones and Tackle Zones
Re: Roswell '98: 1/72 Post Apoc (Moar Xenos Update)
« Reply #181 on: June 30, 2024, 03:21:00 PM »
Thanks! No doubt I could have spent more time and made them look a little better, but for a horde this works for me.  This was quick work.

Offline CapnJim

  • Galactic Brain
  • Posts: 4030
  • Gainfully unemployed and lovng it!
Re: Roswell '98: 1/72 Post Apoc (Moar Xenos Update)
« Reply #182 on: July 06, 2024, 05:32:13 PM »
Those latest additions look good too!
"Remember - Incoming Fire Has the Right-of-Way"

Offline Mr. White

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Re: Roswell '98: 1/72 Post Apoc (Chevy Malibu Update)
« Reply #183 on: July 06, 2024, 06:53:34 PM »
Thanks, @CapnJim!



Motorcycle Cop: “Whatcha got in the trunk?”
Parnell: “Oh… You don’t wanna look in there.”



The 1984 classic, Repo Man, features a green glowing 1964 Chevy Malibu with perhaps radiated alien bodies in the trunk. Though it’s not fully revealed in the movie what’s in the trunk, alien bodies fit perfect with my Roswell ’98 setting.



Greenlight’s 1:64 line is my default for all vehicles on this long running project, but I couldn’t find a ’64 Chevy Malibu. What they do offer though is a ’73 Chevy Malibu from the movie Drive. Drive is also a classic flick and another, along with Repo Man, that I rank very highly. Both have banging soundtracks as well. So, I thought it’d be cool to have a not-Repo Man car using the car from Drive. It’s close enough.



I plan on using the Malibu as an objective piece in my R98 games. If the trunk opened, I’d probably have dropped a Rebel alien body in it, but here we’ve got aliens and smugglers in a standoff over whatever’s in the trunk of the Malibu.

Life in Roswell ’98 is always intense!

Offline mikedemana

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    • Worldwidemike
Re: Roswell '98: 1/72 Post Apoc (Chevy Malibu Update)
« Reply #184 on: July 07, 2024, 09:56:14 PM »
Love the sea foam green... lol

Great stuff, as usual. I always enjoy your updates!

Mike Demana

Offline Mr. White

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Re: Roswell '98: 1/72 Post Apoc (Chevy Malibu Update)
« Reply #185 on: July 10, 2024, 03:26:32 PM »
Love the sea foam green... lol

Great stuff, as usual. I always enjoy your updates!

Mike Demana

Thanks!
I attempted to use the same color scheme I used on some spectral fantasy models to try and give the green glow effect. A higher percentage of the Malibu is flat surface, so I don't think the result looks as good, but good enough!


Offline Mr. White

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    • Wyrd Stones and Tackle Zones
Re: Roswell '98: 1/72 Post Apoc (Chevy Malibu Update)
« Reply #186 on: July 18, 2024, 03:59:34 PM »


Not too much to say about these pieces. I’ve had these 6-7 pieces of 3D printed scatter terrain for about a year. Terrain is always kinda tricky because it seems less useful to paint than, say, character models, but it actually impacts the table so much more. I’m always really pleased after knocking some out.



These were done quickly in a day. Zenithal primed then painted with a very limited palette of Citadel Contrast paints. After the colors dried, I washed the entire pieces in Seraphim Sepia to mute the colors and give everything a light grime. I tend to prefer my terrain to be a little more dull in color than my models, so that the models stand out from the terrain on the table top.


 

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