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Author Topic: Nemo's crew - The start of Nemo's lair - Page 13  (Read 30479 times)

Offline Metternich

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #180 on: October 22, 2022, 04:29:09 PM »
Thoth faction is fantastic (in both senses of the word)!

Online OSHIROmodels

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #181 on: October 22, 2022, 04:38:59 PM »
Thanks chaps  :)
cheers

James

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Offline gamer Mac

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #182 on: November 28, 2022, 10:49:10 AM »
No flying things for this faction?

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #183 on: November 28, 2022, 02:47:25 PM »
Yes, I think there will be but I want to sort the design out properly first as I might add it to the webshop.

Offline has.been

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #184 on: November 28, 2022, 05:53:50 PM »
Quote
Yes, I think there will be but I want to sort the design out properly first as I might add it to the webshop.

Tutt, Tutt.   ??? ??? ???
Very nicely done faction. :-*

Offline aircav

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #185 on: December 01, 2022, 11:57:10 AM »
Cracking stuff James  8) 8) 8)

Online OSHIROmodels

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Re: Nemo's crew - The Brotherhood of Thoth - Page 12
« Reply #186 on: June 23, 2023, 12:21:28 AM »
Thanks  :)

I'll be doing a little Sinbad project in the near future and part of that will be a series of modular caves but I thought it would be good to combine the two and do some as a lair for Nemo. They are 200mm square 2mm mdf. There is a 'doorway' cut in each wall but these can be sealed up to allow for different options (T-junction, 90 degree turns etc). It's easier just to cut every wall with an opening and fill it in after rather than think about what goes where.

I'll be doing some sort of simple cliff frontage that I can use for Star Wars (Nevarro) and Sinbad. I've also got a decent sea matt (see earlier posts) but these photos only have blue card. Bigger 'rooms' will be done, mostly generic but some specific. I reckon I can also do some of these for Star Wars with the right doorways/tech details etc.







Offline lethallee61

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #187 on: June 23, 2023, 01:02:37 AM »
Everything you do is a work of art. Well done young sir.  :-*
Enjoying the game is ALWAYS more important than winning the game.

Offline tomrommel1

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #188 on: June 23, 2023, 05:28:26 AM »
very interesting indeed :-*
In hoc signo vinces

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Offline Grumpy Gnome

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #189 on: June 23, 2023, 05:41:47 AM »
Brilliant as always mate!
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Offline Sunjester

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #190 on: June 23, 2023, 06:35:42 AM »
Very impressive!

Offline Mad Lord Snapcase

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #191 on: June 23, 2023, 06:59:15 AM »
Superb idea and excellent execution, lovely!


Offline Romark

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #192 on: June 23, 2023, 07:43:27 AM »
Fab!  8)


Offline Silent Invader

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #193 on: June 23, 2023, 08:33:31 AM »
I like that a lot. I also very much like how you’re building it to suit a multitude of projects
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 0
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Online OSHIROmodels

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Re: Nemo's crew - The start of Nemo's lair - Page 13
« Reply #194 on: June 23, 2023, 09:06:50 AM »
Many thanks chaps, greatly appreciated  :)

I also very much like how you’re building it to suit a multitude of projects

Even with what I said to Frank in his Rome thread I have to think about space now  lol

 

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