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Now I know SPQR was to Ancients gaming what 2020 was to a lot of people.
My biggest hope is that they actually nail down what they want the game to be - the rules read as a man on man skirmish ala mordhiem but the troop options and units just made it into a smaller hail ceaser. it's a shame they botched it - play it with a handful of heroes and one or two individual troops and it's quite fun.
My biggest hope is that they actually nail down what they want the game to be
Didn't realise how much negatively there was towards it until this week when I started seeing comments about a V2.
I think you nailed it. It was sold as skirmish warfare, but from the gameplay videos it just seemed to be - each side has two units, they run at each other, you roll some dice and then ten minutes later you declare a winner. There didn't seem to be any substance to the game. I think Warlord have to develop their games a lot more and stop publish things that people have been working on in their lunch break.
I think there could be some scope for a small scale, man-on-man skirmish game for Ancients but I don't think Warlord are the ones to do it. They need to move models! I think the hardest part about small scale skirmish, man-on-man Ancients is that our sources tell us next to nothing about this very subject. They barely tell us anything about the big battles, much less skirmishes and man-on-man fighting. As I think about it more, I believe such a man-on-man skirmish would need an incredibly tight scope (Like Gangs of Rome) or be placed in a time of "Homeric Myth", or just alt-History (Like Broken Legions) to make any sense. Anything else might be a bit..... disjointed feeling.
Yeah, I get that scenarios and such are the way forward. I am more thinking about how do you expand to a Mordheim type experience where you can have a battle of Romans vs Gauls week 1, Romans vs. Numidians week 2, Numidians vs. Successors week 3, etc. That would be a strained narrative, hence why the "scope" needs to be a bit tighter. Such as a certain year with a tight set of forces available. I am not sure I am making sense, but it could be a limit to my own creative vision.
I get what you're saying - a bridging narrative to explain the change of time/location etc.