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Author Topic: Mexican Revolution game (20mm)  (Read 2591 times)

Offline Richard B.

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Mexican Revolution game (20mm)
« on: February 17, 2021, 05:40:45 PM »
Hi guys this is my first post I hope its OK  :)

A Mexican Revolution bash
The set-up
The basic idea is for an encounter battle, but I`m still working out the details, I thought you`d like to see the table (it may change a little as i write the scenario)

The table is roughly 10` long, but varies in width between 8` and 4`
Looking from the narrow end towards the  wider end
Left side looking towards the river and church hill
 
Across the whole table

The rights side with the rail yard

Closer view of rail yard and lumber mill

rail bridge
 
Farm at the right top corner

Right side of the pueblo

Centre of the pueblo

goats

Pueblo market place

Church and cemetery

Looking back across the table from the wider end


Offline Richard B.

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Re: Mexican Revolution game (20mm)
« Reply #1 on: February 17, 2021, 05:42:25 PM »
The forces
Padre Ramon and Sister Therez await the coming storm

Whilst their flock flees away (the Colorados have a really bad rep)



Villa`s scout train arrives on table, it carries an infantry company plus a Colt machine gun, the armoured cupola has a 65mm mountain gun. The white painted wagon with the Cruz Azul marking is a medical wagon.
 




Villa`s "army group"
Villa himself plus staff

Railway company

Villas elite infantry (escort, Yaqui scouts, Chicitas de Muerta)

Yaqui scout
 
Chicitas de Muerta

"Madero" Cavalry Squadron (mounted and dismounted)


"Benito Juarez" Artillery battery - 75mm & 37mm Hotchkiss revolving cannon


The "Victoriana Huerta" Motorised column approaches the pueblo - the column has a German armoured car & truck (both gifts from the German Ambassador), a towed 75mm and a couple of platoons of former Rural Guards, the unit is commanded by Col. Pedro Ramierez de Diaz (in the red car)




Col de Diaz forces
2 squadrons of veteran Colorado cavalry (mounted and dismounted)
 




A horse drawn 75mm

2 platoons of rural guard (VH motorised colum)

Col. de Diaz and staff

Offline Richard B.

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Re: Mexican Revolution game (20mm)
« Reply #2 on: February 17, 2021, 05:45:22 PM »
Here are the first 9 turns

Turn 1. started with the railway company plus the machine gun dismounting from their iron steed.



Whilst the federals moved forward along the road.
Now trains are very valuable and hard to replace, so as soon as turn 1 was complete the engine reversed course back the way it had come out of harms way taking 2 turns to actually clear the table. The plan called for it to withdraw another 3 turns then load up Villa`s remaining infantry units and then return to the station (so roughly turns 9 or 10 )


On turn 3 the Federal armoured car arrived in the pueblo market place

The rest of the Federal arrived on turn 4



Col Diaz orders the armoured car over the bridge to counter the advancing bandits
 

Turn 5 sees the arrival on table of the first Colorado cavalry squadron and Villa`s cavalry column


Villa`s troops

During this turn the armoured car fired at the advancing Villaistas causing a few casualties! The Villaistas spread out, their Colt machine gun set up to return fire. The federal platoons deployed and the `75 arrived in the pueblo square and started to deploy.
Federal troops deploying

Col Diaz and staff

Federal `75


Villaistas under fire

Turn 6. Both sets of cavalry advanced to the sound of the guns, the Villaista `75 arrives on the table
Colorados

Villaistas with gun train behind

The armoured car continues to fire at any visible Villaistas, the Villaista Colt returns fire (ineffective), but is spotted and fired on by the Federal `75 - BOOM!!
 
Turn 7 sees a general advance by both sides cavalry, a second Colorado squadron arrives on tabletop. The armoured car, now supported by some infantry on the bridge, more infantry on the south bank with a machine gun and the `75 begin to inflict casualties on the Villaista infantry. Who are trying to worm their way via any cover available towards the car and bridge
Federals on the bridge

Turn 8 sees the armoured car realising the Villaista cavalry are coming up fast so it changes its target. The cavalry rush forward and 1st troop dismounts, the `75 moves up and is deployed to engage the armoured car! The Federal infantry and their machine gun and `75 keep the villaista infantry pretty much bottled up this turn.

The two Colorado cavalry units are at full gallop, the one heading along the rail line may well outflank Villa`s entire command! The second moves into the pueblo in the  centre. On the Federal side a horse drawn 70mm arrives too.
For the Villaistas a horse drawn Hotchkiss revolving cannon finally turns up along the road, but joy of joys the train pushes onto the table on its return run too!
Colorados along the rail line

Federal 70mm

Colorados reaching the pueblo

Villa`s cavalry


1st troop deploys

Hotchkiss revolving cannon

The train is back

Turn 9 the armoured car sprays the advancing cavalry causing casualties, the various federal infantry continue to target the Villaista infantry. The Villaista `75 lines up its first shot at the armoured car - 11 spot-on, followed by an impressive 10 blows the troublesome thing to bits.........

Both Colorado squadrons continue their advance, the one on the rail line reaches the river only to find the train has arrived at the station! The train`s mountain gun pops off a speculative round to dissuade them - it kills both the squadron commander and their standard bearer!!


The second Colorado squadron reaches the pueblo square



Offline Richard B.

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Re: Mexican Revolution game (20mm)
« Reply #3 on: February 17, 2021, 05:47:18 PM »
Turn 10 to the finish

You may recall at the end of turn 9 Villa`s train had returned to the table just in time to prevent the left hand Colorado cavalry squadron crossing the railway bridge!

Therefore the first rolls of turn 10 was their morale check - coming under artillery fire and losing their commander! The morale roll was average, so I decided they halt their charge to reorganise.

Villa`s train moved forward another 12" to allow his troops to dismount nearer the action, this also placed the gun closer and gave it an easier shot at the disrupted Colorados - which it did causing more casualties and another morale check next turn!
Villa`s troops dismounted the train and headed towards the battle.

Villa seen here in the center

Villa`s Yaqui Indians head towards the railway bridge

Back at the pueblo the 1st Colorado troop dismounts to support the Federals already deployed, the 2nd troop arrives in the market square.


Federals exposed on the bridge

Villa`s `75 limbers up to move forward along with the Hotchkiss.

Villas cavalry and infantry storm forward now the armoured car is burning.


Turn 11 The Colorados by the train track again get a suppressed result so dismount and try and take cover, they again take a hit for the mountain gun and take yet more casualties (yet another check next turn).

The Federal `75 in the pueblo can now see (be it a long way away) the from carriage of the train and tries a long shot (miss)

At the pueblo the 2nd Colorado troops deploys and the 1st moves to support those Federals already engaged


Villa`s men continue their advance, there is lot shooting (ineffectual at long range)

Turn 12 another good shot for the train causes yet more casualties! Their morale is looking very shaky for next turn!!

The Federal `75 misses again, but closer!
 
Lots of rifles pour fire across the river to little actual cost to either side, though the exposed Federals on the bridge are forced over the hump seeking whatever cover they can find.

Turn 12 the Colorados on the rail line break, they`ve taken nearly 50% casualties and lost their commander, they remount and get ready to run, another shot from the train causes more casualties to speed them on their way!

But the Federal `75 in the pueblo rolls a magnificent 12 on 2D6 and hits the train gun carriage wiping out gun and crew! You will note the Yaqui have now advanced nearly to the rail, bridge at this point.

More inconclusive firing and general advancing at the river. The second federal gun arrives and unlimbers. Villas artillery catches up with the action

Turn 13
The Colorados on the rail line run away
 
The train with draws, the Yaqui reach the river

All hell breaks lose at the pueblo, Villa`s men attempt to storm the bridge in the face of Colorados, Federal troops and two cannon! Though luck is obviously with them as the second Federal cannon rolls double 1 and its breech jams, taking 2 turns to clear!






Turn 14
The battle at the bridge becomes a total free for all, casualties on both isdes mount quickly

Villa`s reserves move towards the bridge
 
Soldaderas - the feared Chicas de Muerta!


The Yaqui cross the rail bridge


Turn 15
The Villaistas are across the bridge! In the face of concentrated rifle fire, cannon firing canister over open sights, they drive home the attack!

The Hotchkiss revolving cannon wipes out the Federal machine gun

The Yaqui start their move in towards the pueblo on the Federal left


Turn 16
Both federal cannon are knocked out one by rifle fire - leaving one fanatical gunner alive who picked up a rifle and fought on! The second gun took a direct hit from the Villista `75

At this point the Villistas were battling bayonet & machete against the surviving Colorados in the pueblo square.

Turn 17
Colorado/Federal morale cracks, the survivors break off and try to mount their horses, many are simply gunned down as they run!
The lone gunner kills man after man as the vengeful Villaistas closed in!
Col. Diez realising the game is up makes a run for his car!

Turn 18
Col. Diez has left it too late and he and his staff are butchered by the Yaqui!

The last gunner meets a similar fate

The last Colorados flee


Afterword
This game was set up on the fly, but played as I had hoped. The Revolutionary battles seem from my reading to quite often be confused, jumbled affairs. Coordination between forces was difficult because of the lack of stable communications, sieges and attacks against towns often allowed the defenders better platforms (stable lines of communications) than their attacker had.

Artillery was generally poorly employed, even though the artillery arm was a specialist, trained corps. Gun were rarely employed against indirect targets and mortars/howitzers virtually non-existent. So guns tended to be employed in a direct line of sight capacity which of course made them vulnerable to enemy guns and also meant they were often employed too far forward making them vulnerable to capture too.

Villa as a commander was brave and clever  and keen to learn the military arts for former Federal officers. But he was not military trained and lacked subtle tactical skills, he was known to try and rush his opponent, overwhelming them with speed and numbers; but to win you need more then one tactic - this eventually was his undoing when facing barbed wire and entrenchments.

Offline kerpob

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  • Posts: 26
Re: Mexican Revolution game (20mm)
« Reply #4 on: February 19, 2021, 04:16:56 PM »
What a great write-up Richard. I have been reading about this period and love it - so many great characters and the fighting would remind you of the Russian Civil War. I have vague plans to do up some forces for a Red Factions campaign.

Offline Richard B.

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Re: Mexican Revolution game (20mm)
« Reply #5 on: February 19, 2021, 04:24:17 PM »
What a great write-up Richard. I have been reading about this period and love it - so many great characters and the fighting would remind you of the Russian Civil War. I have vague plans to do up some forces for a Red Factions campaign.

Very kind, nice of you to take the time and comment - much appreciated

Offline S_P

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Re: Mexican Revolution game (20mm)
« Reply #6 on: February 19, 2021, 04:35:10 PM »
Fantastic stuff :D

Offline kerpob

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Re: Mexican Revolution game (20mm)
« Reply #7 on: February 19, 2021, 04:40:50 PM »
Very kind, nice of you to take the time and comment - much appreciated

No problem - Realised I meant Red Actions - http://perfectcaptain.50megs.com/redactions.html

Offline dadlamassu

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Re: Mexican Revolution game (20mm)
« Reply #8 on: February 19, 2021, 09:20:30 PM »
Great write up of an exciting and impressive game. 

A war I know little about (other than through your SOTCW articles) but I love these "little wars". So more, please.
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.'
-- Xenophon, The Anabasis

Offline Richard B.

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Re: Mexican Revolution game (20mm)
« Reply #9 on: February 20, 2021, 10:00:00 AM »
Great write up of an exciting and impressive game. 

A war I know little about (other than through your SOTCW articles) but I love these "little wars". So more, please.

Cheers alan, my game owe more to Hollywood than history at times

Offline Plynkes

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Re: Mexican Revolution game (20mm)
« Reply #10 on: February 20, 2021, 10:18:22 AM »
Welcome to LAF! That's some first post. Quite the epic. I find the Mexican Revolution endlessly fascinating. Never got into gaming it mostly because I haven't ever seen any figures for it I liked in my chosen scale (25-28mm). Maybe I'll find some one day and then I'll get bogged down in the period. I'm one of those people who has to really love the figures to get into a genre. I'm probably 2/3 painter and 1/3 gamer.  :)



With Cat-Like Tread
Upon our prey we steal...

Offline Richard B.

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  • Posts: 30
Re: Mexican Revolution game (20mm)
« Reply #11 on: February 20, 2021, 10:23:35 AM »
Welcome to LAF! That's some first post. Quite the epic. I find the Mexican Revolution endlessly fascinating. Never got into gaming it mostly because I haven't ever seen any figures for it I liked in my chosen scale (25-28mm). Maybe I'll find some one day and then I'll get bogged down in the period. I'm one of those people who has to really love the figures to get into a genre. I'm probably 2/3 painter and 1/3 gamer.  :)

Thank you
Alan Hamilton suggested I join as the focus here is less on WW2 than other forums, where i find my more eclectic wargames tastes are shall we say not appreciated  ;)
My own painting modelling is pretty average, so I find I spoil nice figures  lol

Thanks again for posting your comment, much appreciated 

Offline Patrice

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Re: Mexican Revolution game (20mm)
« Reply #12 on: February 20, 2021, 11:45:22 AM »
Fascinating!  :o  So many units and events in all directions. I like how the terrain seems crowded by various buildings and stuff etc. and at the same time very effective to fight on.

Offline Richard B.

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  • Posts: 30
Re: Mexican Revolution game (20mm)
« Reply #13 on: February 20, 2021, 11:52:49 AM »
Fascinating!  :o  So many units and events in all directions. I like how the terrain seems crowded by various buildings and stuff etc. and at the same time very effective to fight on.

Very kind, I try and design the games to be interesting to play

Offline BillK

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Re: Mexican Revolution game (20mm)
« Reply #14 on: February 24, 2021, 02:54:51 PM »
Richard, nice to see your stuff posted here.
Lots of good stuff on LAF and your posts will fit right in with the rest of the goodness.

I've gotten great ideas and input, and learned a lot of historical details, on the various threads... World War II (of course), WWII-Interwar-Pulp (for my Casablanca-ish scenario), Colonial Adventures (for my ficticious American Volunteer Force fighting in Jack Scuby's Mafrica etc...), and Pikes, Muskets and Flouncy Shirts (for my FIW).

Cheers,
Bill

 

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