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Author Topic: New Mexican Revolution (20mm) AAR now posted  (Read 1063 times)

Offline Richard B.

  • Assistant
  • Posts: 30
New Mexican Revolution (20mm) AAR now posted
« on: February 20, 2021, 10:18:40 AM »
I`m trying to mix it up and write different scenarios focusing on different aspects and challenges

Federal spoiler attack

Once again this game is more Hollywood than historical

The date is roughly 26th April 1914 Federal General Ignacio Morelos Zaragoza wants to upset the Constitutionalist build-up in front Tampico.

Map of the area borrowed from one of Janssens` excellent books


His plan is to send raiding force along the Panuco River to land at Dona Cecilia an destroy the station and rail line there hence delaying and upsetting the enemies build up.

Federal Troops:
Your orders are to land at Dona Cecilia, proceed quickly to the rail halt and destroy tracks (2 places), water tower and coal supplies plus the two warehouses (a total of 6 objectives).
You must then withdraw back to the boats and then back to Tampico.

Gunboat "El Tiburon" 6pdr + machine gun
2 x 10 figure platoons of armed sailors
1 x 12 fig sapper platoon has two mules with dynamite etc *
1 x platoon of the Federal 32nd Auxiliary Regiment
Raiding force HQ Col. Gomez & staff + MMG team

Fishing vessel "Juanita" (MMG) towing two dories
4 platoons from the Federal 32nd Auxiliary Regiment (2 on board the Juanita and one each in the dories)

* the demolition work takes 1d3 turns per item and requires 2 sappers for each to set, sappers may not fight and set demolition charges!

Defenders of Dona Cecilia from Caballero`s 5th Brigade
These are spread out throughout the houses or in tents.
50 men (in groups of 5) distributed randomly by chit, larger buildings may house 2 groups.

Only two 5 man patrols awake, the rest take 1-6 rounds to organise once the landing takes place and the alert is sounded.

At turn 5 the Constitutionalist dice for reinforcements which arrive on table and advance to the sound of the guns, this continues every 5 turns until the Federals withdraw or are destroyed!

1 troop of cavalry (10 mounted figures)
2 squadron of cavalry (2 troops plus 3 fig HQ)
3 infantry unit of 10-20 men
4 infantry company plus horse drawn gun (30 men + 3 man HQ + `75 and crew) OR
a cavalry squadron plus either a horse drawn gun or wagon carrying a machine gun
5 supply train including escort company (30men + 3 men HQ) **
6 a Constitutionalist bi-plane "Sonora II" will arrive and attempt to bomb the boats!! ***


** this event only happens once after which a "5" counts as nothing
*** this event only happens once after which a "6" counts as nothing

The table

The fishing village




The pueblo and station - the train of course doesn`t start on table in this game




I`ve tried to swap and change buildings, so added a smithy

Tented camp

Changes to the train - loaded supply car and armoured troop car


El Tiburon

The Juanita

A couple of fun shots including the Sonora II



Forces
Federal infantry inc Col. Gomez command element


Naval landing party

Sappers

Constitutionalists


« Last Edit: February 26, 2021, 08:21:01 PM by Richard B. »

Offline Patrice

  • Mastermind
  • Posts: 1776
  • Breizh / Brittany
    • "Argad!"
Re: New Mexican Revolution game set-up (20mm)
« Reply #1 on: February 20, 2021, 11:49:02 AM »
Nice and large table as I like them; with possibilities of unusual and interesting interactions between land, sea, and air, this is always good.  :)

Um, it reminds me I haven't much progressed on my Mexican plans...  :-X

Offline Richard B.

  • Assistant
  • Posts: 30
Re: New Mexican Revolution game set-up (20mm)
« Reply #2 on: February 20, 2021, 11:55:47 AM »
Nice and large table as I like them; with possibilities of unusual and interesting interactions between land, sea, and air, this is always good.  :)

Um, it reminds me I haven't much progressed on my Mexican plans...  :-X

The table here is 10ft long, 6ft at the river end and 4ft once the river ends - any larger means you can`t reach the centre :)

Offline Patrice

  • Mastermind
  • Posts: 1776
  • Breizh / Brittany
    • "Argad!"
Re: New Mexican Revolution game set-up (20mm)
« Reply #3 on: February 21, 2021, 12:53:15 PM »
The table here is 10ft long, 6ft at the river end and 4ft once the river ends

I usually game 28mm on very long tables, I don't often see such size of tables for 20mm so at first glance I was very impressed by all the details you have been able to display for this set-up.

Offline Richard B.

  • Assistant
  • Posts: 30
Re: New Mexican Revolution (20mm) AAR now posted
« Reply #4 on: February 26, 2021, 08:26:47 PM »
Sorry guys the forum won`t let me post as there are too many characters??

You can find the AAR over on my blog - 

https://baberonwargames.blogspot.com/2021/02/federal-spoiler-attack-game.html

 

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