As an early adapter playing solo I'm feeling these may be the best WW2 rules I've ever played.
The game offers you lots of tactical choices, constant engagement cause you can respond to enemy actions (without overwatch markers), tremendous Fog of War with the Combat Patrols, ability to deploy reserves forward very boldly if you control ground, and very fast and simple firing resolution that is quickly memorized - I'm finding the speed of attacks (you know a basic platoon always rolls 6 dice plus/minus modifiers) allows for more game turns.
The combination creates a very dynamic game compared to the standard "put everything visible on the base line and move forward" affair.
Watch for these points in the videos.
Be curious how others find it.