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Author Topic: Re: Folk Horror Terrain - Wall update & rough ground scatter  (Read 3577 times)

Offline Swordisdrawn

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Re: Folk Horror Terrain - Church done.
« Reply #15 on: April 12, 2020, 12:11:55 PM »
Very nice work
'The night is gone and the sword is drawn and the scabbard thrown away!'

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Offline Bloggard

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Re: Folk Horror Terrain - Church done.
« Reply #16 on: April 16, 2020, 08:41:11 AM »
looks fantastic to me.

Offline Captain Blood

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Re: Folk Horror Terrain - Church done.
« Reply #17 on: April 16, 2020, 08:50:26 AM »
Great work all round  :)

Offline has.been

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Re: Folk Horror Terrain - Church done.
« Reply #18 on: April 16, 2020, 10:34:16 AM »
Following with interest, especially to see how you get on with Fenris, as I too thought he
had had to close down. That would be a shame, he does wonderful things. I have quite
a lot of his stuff, but could always do with more.

Offline Ballardian

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Re: Folk Horror Terrain - Church done.
« Reply #19 on: April 16, 2020, 02:28:40 PM »
A great looking scenery piece :)

Offline Flinty

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Re: Folk Horror Terrain - Drystone walling.
« Reply #20 on: April 17, 2020, 01:22:22 PM »
Thanks for the comments, the little warm glow it gives me keeps me plugging away  ;)

Well, against my better judgement, I thought I'd have a go at scratch building a cornish type drystone wall. This took a bit of time....
Still crap phone photos Im afraid.

Starting with a polystyrene core and lots of plaster casting, we get to here;



By complete luck, I cut the polystyrene to a size where I could get a base layer and four courses, but I decided that the coping stones needed some additional matchstick support;



Finally, once we add some basic groundwork, we get to a point ready for flocking;



I'll have enough to provide a small wall for the Manor once these are done, as long as it sits on the table edge. The drystone is then going on the back burner as a long term project. I have started some simple earth banks (much quicker) which will be used as field boundaries.

The local Squire has taken a very robust approach to maintaining law and order, ostenesibly against those breaking God's Writ - and that of the King/Parliment depending whose watching - but mainly to keep the peasants suitably subservient...



Apologies - I cant get this one in focus. The rope looks slightly better in reality, a more 'scale' thread wasn't really visible, but I think these need revisting at some point. Twigs, to save painting.

Still waiting for a few bits to arrive, hopefully the village housing will be here by the end of the week. I have started a root collection to get some wind stunted, knarled trees going - stealing Blackwolf's method, Im hoping I can get a small bit of his atmosphere.

Cheers.



Offline Blackwolf

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Re: Folk Horror Terrain - Drystone walls
« Reply #21 on: April 18, 2020, 01:26:52 AM »
Wow! Those look great :)
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Offline OSHIROmodels

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Re: Folk Horror Terrain - Drystone walls
« Reply #22 on: April 18, 2020, 06:32:51 AM »
Very effective  8)
cheers

James

https://www.oshiromodels.co.uk/

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Offline Bloggard

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Re: Folk Horror Terrain - Drystone walls
« Reply #23 on: April 18, 2020, 09:15:37 AM »
by gum, that's some dedication right there. Beautifully done.

Offline Ragnar

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Re: Folk Horror Terrain - Drystone walls
« Reply #24 on: April 18, 2020, 11:34:53 AM »
Those walls are tip top
Gods, monsters and men,
Will die together in the end.

Offline Flinty

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Re: Folk Horror Terrain - Wall update & rough ground scatter
« Reply #25 on: April 21, 2020, 03:29:57 PM »
Finished a few bits off. Usual caveats; 
Despite reading all the posts on the new Photography Board, I obviously need a lot more practice, not least in composition.
It looks better in the flesh, honest.

My Zen state was short-lived, so it will be a while until I make some more drystone walls, but I now have three of these, the two with 'intersting' bits in:





A quicker option is these feild boundaries/banks. Those dark splodges on the front one are not where I dropped it, they're rabbit holes.





Still waiting for tiles and the village houses, so I thought I'd make a start on some scatter terrain. Appreciate the trees are a bit fantasy, but carefully deployed they should give an air of impending unearthly activity. There will be normal ones elsewhere on the board.



The thing on the right is meant to be boggy ground, the varnish water (luckily) proved beyond my skills to photograph.


Offline Wirelizard

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Re: Folk Horror Terrain - Wall update & rough ground scatter
« Reply #26 on: April 21, 2020, 05:57:48 PM »
Looking great, especially those drystone walls, and the trees look suitably creepy.

I think I'll have to borrow the field bank idea and add a few to my current mix of hedges, stone walls, and such. Quick and looks good.

Warbases (currently not shipping because of the Current Situation, but an awesome company) do a pack of 28mm rabbits, so you could eventually populate your little rabbit warren with actual rabbits! https://warbases.co.uk/product/rabbits/
« Last Edit: April 21, 2020, 06:00:13 PM by Wirelizard »

Offline OSHIROmodels

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Re: Folk Horror Terrain - Wall update & rough ground scatter
« Reply #27 on: April 21, 2020, 07:12:13 PM »
Great stuff  8)

I do like those field boundaries  :)

Offline v_lazy_dragon

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Re: Folk Horror Terrain - Wall update & rough ground scatter
« Reply #28 on: March 16, 2021, 10:43:35 AM »
Not sure how I missed this last year, but got to do some Threadomancy to say - Cracking Work!
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline Clach Umha

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Re: Folk Horror Terrain - Wall update & rough ground scatter
« Reply #29 on: April 04, 2021, 02:18:21 AM »
.
« Last Edit: May 15, 2022, 06:02:40 AM by Clach Umha »
Getting excited & making jokes about dropping Nepalm on little Asian Children in a Viet' village doesn't make it ok just because 'it's wargaming & not real'. You wanker scum need to look again at the real photographic horror of such chemical weapons. Seriously Disgusting mind set amongst some you.