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Author Topic: BSC2021 - Daeothar's collapsed overpass  (Read 15163 times)

Offline has.been

  • Galactic Brain
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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #105 on: June 21, 2021, 07:06:47 AM »
Quote
You're top of the list (link) has.been. :)

BUT...
There are 15 on that list & Hammers says pictures received from 14!
I sent my entry AFTER his E-Mail.
My E-Mail has not been bounced back overnight, yet no E-Mail from
Hammers to say he has received it.
Nothing in m Spam folder.

So?  Am I in or not???? :?     I don't know.

Offline Daeothar

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #106 on: June 21, 2021, 07:16:27 AM »
Yeah well, I've not had any reaction back after submitting my entry.

I'm sure everything's OK, but I can imagine the amount of extra work all of this will entail, even though I'm bouncing up and down with anticipation too.

Give Hammers a couple of days to sort everything out; he did mention he was flooded with RL work, so I'm sure that's all there is to it... :)
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline has.been

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #107 on: June 21, 2021, 08:59:51 AM »
Quote
Give Hammers a couple of days to sort everything out; he did mention he was flooded with RL work, so I'm sure that's all there is to it... :)

Good idea Daeothar.
I think I'll do that.

Offline Daeothar

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #108 on: July 27, 2021, 10:58:53 AM »
So, last night, we bit the bullet and played our inaugural game of Gaslands using my brand new piece of terrain for the game.

I had built the piece to fit the contours of the terrain on my existing desert table, which means it's basically limited to the very edge of the board, and this does pose some issues, as we found out.

Firstly, there are a few features (the overpass and the traffic sign) that are vulnerable to snagging loose clothing or being knocked into by hands or elbows. So far this has not happened, but I feel they're accidents waiting to happen.

Secondly, and I never considered this while building, the road surface is right next to the edge of the table, meaning that even the smallest steering error will result into a disqualification, as the rules clearly state that any vehicle or movement template ending up outside of the gaming surface, mean that this vehicle is instantly taken out of the game.

So we house-ruled this as if there was a guard rail, invisible; just on the other side of the board limits, and any vehicle hitting it, would have to resolve a collision with a heavy object, and be placed parallel to the edge of the board during its next movement.

This worked pretty well.

Also, because I had built this table with some plans in mind, but none of those involving gaslands, the layout of the cliffs and hills on the table prevent us from laying out a figure 8 track ::)

So I laid out a track involving a u-turn directly after checkpoint 2, doubling back on itself, but on the lower end of a long cliff, as opposed to the other leg, which traversed the top of that same cliff.

The game ended before any car was able to complete the circuit, because I had managed to destroy both my opponent's cars before we even reached gate number 2! (but gate number 2 was at about the 2/3 mark due to the terrain).

My opponent took a bit of a sneaky approach though, by taking advantage of a gap in the guard rails, and taking a shortcut. In that way, he avoided the dangerous terrain at the end of the stretch of road, and had less ground to cover too.

However; making use of the road, my leading car was able to pick up a lot of speed and still ended up right alongside his first car taking the shortcut, albeit high on top of a cliff, while his car was making its way at the foot of that cliff.

In the end though, both his cars (the second one also went for the shortcut), accumulated too much damage (from my shooting) and too many hazard tokens (due to his own driving), and both cars ended up wiping out and blowing up as a result.

I am now eager to start on some more terrain for this game. The first thing, of course, being some proper gates for the cars to drive through over the course of the race.

All in all, I'm really happy with this terrain piece, and lessons learned will be incorporated in all following builds for sure... :)

Offline The Voivod

  • Mad Scientist
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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #109 on: July 27, 2021, 11:31:12 AM »
Not my finest moment, though I'm rather proud of taking the sneaky route.
If we're a bit more creative in where we place the gates, we'll both be better able to get on the road and force us to actually take it.
I'll try harder next time not to explode to easily.
'Mercy? I am far to brave to grant you mercy.'

Offline pistolpete

  • Mad Scientist
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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #110 on: July 27, 2021, 11:52:51 AM »
Sounds fun. Definitely fulfilled the rule of cool in gaslands

Offline has.been

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #111 on: July 27, 2021, 01:40:55 PM »
Sounds like fun, well done.

Offline gamer Mac

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #112 on: July 27, 2021, 02:29:07 PM »
Looks great :-* :-* :-*

Offline Dr Mathias

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #113 on: July 27, 2021, 04:59:13 PM »
Excellent :)
a mixture of quick parts, sarcastic humour, reserve, and caprice.
Dr. Mathias's Miniature Extravaganza

Offline syrinx0

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #114 on: August 04, 2021, 02:25:11 AM »
Fantastic looking table. 
2024: B: 0; P: 148; 2023: B:77; P:37;

Offline bluewillow

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Re: BSC2021 - Daeothar's collapsed overpass
« Reply #115 on: October 30, 2021, 05:43:07 PM »
Fabulous looking project

 

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