We made our third trip into the Cursed City yesterday. We played a rescue mission this time. You run around the city trying to warn civilians about an approaching suffocating gravetide.
It went pretty well.
We very easily stayed ahead of the gravetide. It's presence was not much of a threat. At the rate the villains showed up they weren't much of a threat either. Bad dice rolling . . . that was a more serious issue.
Octren Grimsly proved to be about as useless as he had in the previous game. Fortunately he was the NPC, so he was made to do all the unpleasant tasks the PCs didn't want to touch, like pulling civilians out of quicksand, a surprisingly common feature of Ulfenkern.
This mission was a little different in that you don't lay out the whole board before you start. You move along opening new rooms as you go. The gravetide follows behind at a respectful distance gobbling up rooms as it comes after you so the board doesn't get too cluttered.
I'm not sure what happens if you open two different paths. We thought about sending Grimsly one way and the rest of us going another hoping the gravetide would follow him and we wouldn't even have to really think about it any more. We couldn't find any rules to actually do that though.
As we went we managed to encounter all of the zero-level villains in the game so that was fun. We did win through in the end, although Grimsly went out of action and then came back to life, I guess he escaped somehow.