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Author Topic: Trampsteamer WIP ( update 27/04)  (Read 1328 times)

Offline Andym

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Re: Trampsteamer WIP ( update 27/04)
« Reply #15 on: May 01, 2021, 06:34:00 AM »
Fantastic! :o :o :o

I love all of the little details! :-* The map is a great touch! And a lot of these wee details must add to great games with them! 8)

Offline tin shed gamer

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Re: Trampsteamer WIP ( update 27/04)
« Reply #16 on: May 01, 2021, 08:49:25 PM »
Cheers Chaps,

I can't take all the credit for the use of maps on the ship. As Chris's orginal kit has two pseudo maps printed in the instructions .In my copy the colours were slightly misaligned. However they were a time saver and just required a bit of a tweaking. ;)
I'm not going totally bonkers with reinventing the wheel.With Chris's kit rather just tweaking it enough to fit in with my scratch builds. It's easy enough for anyone to copy / use my tweaks to the kit.

 I'm not doing much on the ship this weekend other than starting to add the name and some of the hull weathering.
At the moment I'm just amusing my self with subtleties.
The bow has the registration of a trawler called " Toison d'Or"
A proper Pulp name ;)

Offline marianas_gamer

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Re: Trampsteamer WIP ( update 27/04)
« Reply #17 on: May 01, 2021, 09:45:35 PM »
Damn, I wish that I could paint the jewel like portals, headlights, etc. like you do! I have tried but mine just look like "muddy" versions.
Got to kick at the darkness till it bleeds daylight.

Offline FramFramson

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Re: Trampsteamer WIP ( update 27/04)
« Reply #18 on: May 02, 2021, 08:13:23 PM »
The bow has the registration of a trawler called " Toison d'Or"
lol lol lol perfect

Offline Leapsnbounds

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Re: Trampsteamer WIP ( update 27/04)
« Reply #19 on: May 02, 2021, 10:51:12 PM »
I am in awe of this.  It is fantastic!

Offline tin shed gamer

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Re: Trampsteamer WIP ( update 27/04)
« Reply #20 on: May 03, 2021, 02:15:34 PM »
Lon,
The whole jewel look is way way more simple than people think. There's no need to muck about blending or trying to highlight 'C' shape curves on top .
Its nothing more complicated than a series of off centred circular blobs.
Start with a totally black base covering the whole area .Then an off set circle of the highlight colour , All just a little thin 'C' shape of the black to remain in the bottom left hand quarter of the light/ window. Then you can leave or repaint a small black circle in the opposite top right hand quarter. The you just paint a slightly thinned main colour over the whole thing
But remembering to leave a thin 'C' shape of the highlight visible in the bottom left quarter .Once dry add a second coat of thinned main colour over the whole thing leaving a thin 'C' shape of the first thinned coat in the bottom left quarter. Leave to dry.
At this point the original black circle. In the top right hand quarter should have toned down to a very dark circle of the main colour. If it hasn't you can add a third layer of thinned main colour just targeting the black circle.
Then you add a small circle of black off centre of the dark area in the top right hand quarter. Roughly at the 10 o'clock position.
Then it's apply a slightly smaller white splodge/ circle over 50% of the new black circle around the 2 o'clock position.
Then a much smaller dab of white off to the right of the larger white dab around about the 5 o'clock position.
That will give you a very similar effect to the more time consuming blending I tend to do on head light's. It's technically similar just it allows for inevitable cock ups and easier corrections.
That's said I did get bored half way through painting the port holes and revert to speed painting ' C' shapes.
The nice thing about using this method .Is it allows you to be visually subtle with out any real effort. For example all the ships port holes are grey shaded .With the exception of the state room/ cabin. Which has green shading on the exterior port holes and grey on the cabins interior port holes.
It's not something you'd normally notice .But it's just a nice and simple detail that's fun to add just for the fun of it.

Matt,
I thought that'd make you smile. :D

Leaps,

Cheers. Keep an eye out for the next ship build it's a little different and more odd ball than usual. (It's all Dag's fault I was quite happy to leave it to gather dust.)
 

Offline marianas_gamer

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Re: Trampsteamer WIP ( update 27/04)
« Reply #21 on: May 03, 2021, 07:53:46 PM »
Thanks Mark! Copied and saved.

Offline tin shed gamer

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Re: Trampsteamer WIP ( update 27/04)
« Reply #22 on: May 03, 2021, 08:14:50 PM »
Sorry Lon,
Only just noticed the picture's failed to attach.
There's a couple of close ups of a blended and the method mentioned plus a window varriation.
Once you get the basic formula you can be as minimal as you like or as complicated . The effect on the naked eye is the same from the table top. It just a case of tweaking the shapes and the colours to fit the figure.
« Last Edit: May 05, 2021, 09:02:19 AM by tin shed gamer »

 

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