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Author Topic: New Goalsystem Sci-Fi Game In Development  (Read 15034 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #30 on: April 26, 2021, 02:31:24 PM »
Also, I'd like whatever names you all want me to use in the contributors section. Thanks!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Arundel

  • Mastermind
  • Posts: 1221
  • Galloping Outward Into the Weather!
Re: New Goalsystem Sci-Fi Game In Development
« Reply #31 on: April 26, 2021, 03:33:49 PM »
I've started a first skim through and must say I'm very impressed. Really liking the feel to things. I rather like card initiative systems and so am pleased about that. Also thrilled it will be available in print!

More later...

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #32 on: April 26, 2021, 04:31:22 PM »
I've started a first skim through and must say I'm very impressed. Really liking the feel to things. I rather like card initiative systems and so am pleased about that. Also thrilled it will be available in print!

More later...

Thanks! Card based initiative is a natural for solo / co-op. I have long had it as an option in most of Goalsystem games, but it is the default here. I am still how to better use the suits to generate effects or activate stuff. It is fine as it is, but it could get deeper.

Because of the character sheet I am envisioning, I may go 8.5 x 11 on this book. Does anybody have strong thoughts on this?

Offline DS615

  • Scientist
  • Posts: 405
    • Fandango Alpha
Re: New Goalsystem Sci-Fi Game In Development
« Reply #33 on: April 26, 2021, 05:10:16 PM »
Because of the character sheet I am envisioning, I may go 8.5 x 11 on this book. Does anybody have strong thoughts on this?
Because of the nature of the game, where we'll be focusing on a small number of characters that will grow and develop over time, I think the full page sheet would work pretty well.
- Scott

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #34 on: April 26, 2021, 07:17:22 PM »
Through the course of some editing and tinkering today, I have re-set the weapon damage ads as follows:

Basic Ranged Weapon = +1 RR
Brace of Pistols = +2 RR
Rifle = +1D[1]
Really Big Gun = +1D[2]

Basic Melee Weapon = +1 RR
Standard Melee Weapon = +2 RR
Enhanced Melee Weapon = +1D[1]

I re-stepped armor in the same way:

Light = +1 RR
Med = +2 RR
Heavy +1D[1]
Power = +1D[2]

This is more systematic, tracks with the math a bit better, and cuts down on re-roll inflation. I also intend to put in a Disarm mechanic, and similarly, make it possible to wreck a weapon with a solid enough disarm check.

Thanks!

Offline CookAndrewB

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    • 3d designs can be found at Thingiverse
Re: New Goalsystem Sci-Fi Game In Development
« Reply #35 on: April 26, 2021, 08:45:52 PM »
Downloaded. I'll give it a read this week and squeeze in a game this coming weekend (I hope).

Offline Cait Sidhe

  • Scientist
  • Posts: 388
Re: New Goalsystem Sci-Fi Game In Development
« Reply #36 on: April 26, 2021, 09:47:06 PM »
Always up for checking out some solo rules these days. Mind you I don't have a lot of sci fi minis painted up which I suppose is an advantage with system where you only have four models a side.

Offline Longstreak66

  • Student
  • Posts: 12
Re: New Goalsystem Sci-Fi Game In Development
« Reply #37 on: April 26, 2021, 10:36:30 PM »
Downloaded too. Really enjoy Goalsystem games, especially Void Pirates, so keen to see this work.
« Last Edit: April 27, 2021, 12:24:27 PM by Longstreak66 »

Offline Ghost

  • Bookworm
  • Posts: 66
Re: New Goalsystem Sci-Fi Game In Development
« Reply #38 on: April 27, 2021, 08:38:04 AM »
I've began to read the rules, lots of VP in them : it's a good thing.
May I suggest to add a gear "dual wielding melee weapon" +1D[2] (or dual melee w. +1D[1], enhanced melee w +1D[2]). Thus you have four gears for melee w. just as range w. and armor.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #39 on: April 27, 2021, 11:51:21 AM »
I've began to read the rules, lots of VP in them : it's a good thing.
May I suggest to add a gear "dual wielding melee weapon" +1D[2] (or dual melee w. +1D[1], enhanced melee w +1D[2]). Thus you have four gears for melee w. just as range w. and armor.

Good idea!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #40 on: April 27, 2021, 12:05:57 PM »
Updated!

Armor & Weapon Bonus Summary
Armor (L) = +1 RR
Armor (M) = +2 RR
Armor (H) = +1D[1]
Armor (P) = +1D[2]

Ranged Weapons
BRW = +1RR
Brace of Pistols = +2 RR
Rifle = +1D[1]
Really Big Gun = +1D[2]

Melee Weapons
BMW = +1 RR
SMW = +2 RR
PMW = +1D[1]
EMW = +1D[2]


PMW = Paired Melee Weapons

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #41 on: April 27, 2021, 01:47:30 PM »
I did a layout for an 8,5" x 11.5" landscape sheet that I am going to use to play-test some games. I have never been able to make the image feature on LAF work for me, so I will link to my Tumblr page that I use to share gaming images:

https://supermissionforce.tumblr.com/post/649621710193278976

Not sure when he'll have it done, but Todd, my layout guru, is making this into a pretty PDF for us.

Thanks!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #42 on: April 27, 2021, 03:02:58 PM »
I think this strikes a nice balance between detail and abstraction: 

Disarm
Before making a melee or ranged attack a character can declare a disarm attempt. Make an attack check as normal. Your target makes their defense check but does not add the effects of any armor they might be wearing. Body Shields still work against this maneuver. If the attack exceeds the defense check by 2+ goals (for melee) or 3+ goals (for ranged), the target loses a weapon of the attacker’s choice.

The weapon lands 2” away from the target in a random direction. The attacker then makes a Chance roll, on a 2+ the weapon is damaged and cannot be used for the remainder of the battle. If the weapon is still functional, the attacker can recover it by moving into contact with it and expending a free action. The weapon is automatically repaired during the post-battle phase.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #43 on: April 27, 2021, 09:50:56 PM »

Offline Ghost

  • Bookworm
  • Posts: 66
Re: New Goalsystem Sci-Fi Game In Development
« Reply #44 on: April 28, 2021, 08:01:48 AM »
Perhaps you could also add some of the combat maneuvers from B&B as optional rules: aimed shot, All-out attack, drive-back, full defense, hacking, surprise strike, trip.

 

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