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Author Topic: New Goalsystem Sci-Fi Game In Development  (Read 14869 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #60 on: May 03, 2021, 10:31:35 PM »
Here's a new post-battle action with some risk / reward baked in:

Athletic Contest
Check: TN5 Fitness
You train for and compete in a galactic athletic event. Whether it’s grav-ball, exo-wrestling, bog-running, or some other sport, you pay 1 wealth point for your training leading up to the event. Then make your Fitness check and consult the chart below:

0 goals = Serious Injury! -2 wealth points
1 goal = Mild injury! -1 wealth point
2 goals = 4th place! +1 wealth point
3 goals = 3rd place! +2 wealth points
4 goals = 2nd place! +3 wealth points
5 goals = 1st place! +4 wealth points
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #61 on: May 03, 2021, 11:27:27 PM »
And another one!

Upgrade Your Ship
Check: TN4 Intellect
You oversee upgrades to your crew’s starship. This costs 5 wealth points. If you succeed, you manage the project well and the cost drops to 4 wealth points. If you fail, the cost increases to 6 wealth points. If you cannot pay it at this point, you don’t get the upgrade but you also don’t lose anything from your CWS.

Once you’ve paid for your upgrade, select one of the remaining specialties your ship does not possess (Courier, Combat, Stealth, or Rescue) and add it to its capabilities. You now enjoy +1D on missions of this type.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #62 on: May 04, 2021, 11:55:27 PM »
Just uploaded version 1.3 incorporating some feedback I got here, and stuff I added over the weekend.

https://app.box.com/s/l3ikbcuv1548p47f2scx22tb3vcc6nce

Highlights:

* Clarified solo rules a bit
* Clarified and added some stuff to scenarios
* Fixed special events list
* Added extra rules for running henchmen in your crew
* Added a number of new post-battle campaign actions (previewed here)
* Disintegrator Gun added
* Added Medic trait

There's more, but that gives you an idea!

Offline LiamFrostfang

  • Mad Scientist
  • Posts: 670
Re: New Goalsystem Sci-Fi Game In Development
« Reply #63 on: May 05, 2021, 09:55:32 AM »
 8) way cool!!!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #64 on: May 05, 2021, 12:33:30 PM »
8) way cool!!!

Thanks! My goal today is to start building all of the characters for the various scenarios. A few are done, but I need to get them all done.

I also want to build a number of random characters for inclusion in Chapter 5. I am thinking various species, character types (primary trait), and power levels (minor, standard, major).

Beyond that I feel like the book is getting close to its final form.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #65 on: May 06, 2021, 12:06:25 PM »
After writing up some characters and playing some play-test games, I made a few adjustments.

I moved the Charge rules into the maneuvers section. I also took the time to sync up charging and making melee contact in general with the Zone of Control rules.

ZoC is important when doing solo / co-op, and I also think it is generally a nice clarifying rule covering how close you can get to an enemy before they can force combat. Now with this clarification, if you move into melee or charge someone, you need only get to 1" or less and you've made it, as you've entered their ZoC and forced a melee.

That gets me to movement. There was too much of it. Or, I should clarify, movement was too cheap for my liking. Base Move for models is still 6".

Any Move increases come in 1" increments now, down from 2". I also reduced Charges to +2" and made clear that you must start at least 3" away from your target to get the +1D bonus.

With a standard 3' x 3' board, I wanted to make sure characters weren't so fast that they could be close to halfway across the board in a single turn.

Beyond that, I am building characters for the scenarios now. Things are moving along well.

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: New Goalsystem Sci-Fi Game In Development
« Reply #66 on: May 06, 2021, 02:24:34 PM »
Love the post-game sequencing stuff, and the ship upgrades! That was a place where 5P could have done more. You paid for ship upkeep, but it never really did much for you, and what if you didn't use your ship in that campaign turn? All things that could easily be changed with some homebrew rules, but it is nice to get an idea of how something like a ship upgrade would impact the game.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #67 on: May 08, 2021, 07:20:59 PM »
Version 1.4 is up!

https://app.box.com/s/l3ikbcuv1548p47f2scx22tb3vcc6nce

Some highlights include:

* Many, many small improvements! Refined the primary traits and added a new one--Beastmaster.

* Tested and refined the Rogue Diplomat special event.

* Added some cool stuff to the Tecnhno primary trait

* Further refined the AI stuff

Thanks for looking, and if you're planning to give me feedback, include the name you want me to use in the credits.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #68 on: May 10, 2021, 06:58:39 PM »
New rough sheet:

https://app.box.com/s/res8o1q2g1etm0fu8sgbf3lsi3s08fc5

Todd needs to make it pretty. That's coming.

Some thoughts on this. I have decided to keep with our customary 6" x 9" format, so the sheet needs to reflect that. So that sheet will be 6 x 9, landscape, and the bottoms will have an outline for the top of the initiative card.

You will get two characters per sheet this way.

Let me know what you think! I will have another update of the doc later this week. My internal play-tests are going well!

Thanks!

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: New Goalsystem Sci-Fi Game In Development
« Reply #69 on: May 11, 2021, 06:51:36 PM »
I am all for "more than one character per sheet."

Might I also suggest something like a quick crew sheet that boils down some simple stats for a complete team? I like the detail, but for a team of seven this will take up a good bit of table space. Having a smaller team tracker can help keep track of the order of action (without having to shuffle papers) and get a quick look at remaining hits, and other strategic level concerns. If a team was only 2-3 characters this wouldn't be all that important, but as I play solo I'm potentially looking at up to eight pieces of paper to keep straight as a turn unfolds. That could be chunky without a team dashboard of some sort.

That said, maybe an "opponent dashboard" would make more sense for solo players. Boil enemies down to a row of stats rather than a character all by themselves. Like D&D monsters get a handful of stats and some color text but not a full character sheet. Something like that, perhaps.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #70 on: May 12, 2021, 12:08:41 PM »
I am all for "more than one character per sheet."

Might I also suggest something like a quick crew sheet that boils down some simple stats for a complete team? I like the detail, but for a team of seven this will take up a good bit of table space. Having a smaller team tracker can help keep track of the order of action (without having to shuffle papers) and get a quick look at remaining hits, and other strategic level concerns. If a team was only 2-3 characters this wouldn't be all that important, but as I play solo I'm potentially looking at up to eight pieces of paper to keep straight as a turn unfolds. That could be chunky without a team dashboard of some sort.

We can do a summary sheet that looks more like a roster as another option. I will mock one up today and see what Todd thinks.

Quote
That said, maybe an "opponent dashboard" would make more sense for solo players. Boil enemies down to a row of stats rather than a character all by themselves. Like D&D monsters get a handful of stats and some color text but not a full character sheet. Something like that, perhaps.

I think an AI model sheet would be a good idea. I will mock one up today and see what we can do with it.

Another option that comes to mind for table management is using the smaller playing cards I have seen available and placing them near each model. But I don't like cards and chits on the table with my models. But the smaller cards would cut down clutter on the side-table where your sheets live.

Thanks!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #71 on: May 12, 2021, 02:03:27 PM »
Here's a rough mock-up:

https://supermissionforce.tumblr.com/post/650985374872748032

That's a 6" x 9" sheet with a landscape orientation. That remaining space could be used for AI behavior notes, rules, reminders, etc.

Notice, it will work as a player crew roster too. Was this what you had in mind?

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #72 on: May 15, 2021, 02:36:18 PM »
Just added a shotgun:

Shotgun
Scattergun firing deadly pellets in a widening pattern.
Effects: Add +2 Re-rolls on RA checks. Radius 2”. Maximum range is 10”.


I am going to post version 1.6 later today or tomorrow. Thanks!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #73 on: May 16, 2021, 08:23:05 AM »

Offline fourcolorfigs

  • Mastermind
  • Posts: 1912
    • http://www.four-colorstudios.com/
Re: New Goalsystem Sci-Fi Game In Development
« Reply #74 on: May 23, 2021, 05:17:03 PM »
Version 1.7 is up:

https://app.box.com/s/l3ikbcuv1548p47f2scx22tb3vcc6nce

My plan is to wrap up the writing by end of May. I am going to add a few more characters to the back and tidy up some odds and ends and call it ready for layout.

If you have some final thoughts, requests, etc., let me know.

And if you've contributed to this thread, give me your name so I can put it in the credits.

Thanks!

 

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