*
Welcome, Guest. Please login or register.
June 21, 2021, 08:12:39 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Egil's Saga: A Ravenfeast Solo AAR Video  (Read 652 times)

Offline Abwehrschlacht

  • Mad Scientist
  • Posts: 808
    • Storm of Steel Blog
Egil's Saga: A Ravenfeast Solo AAR Video
« on: April 30, 2021, 11:07:30 AM »
Brand new video and a solo AAR of the new Little Wars TV free Viking Age rules, Ravenfeast. Can Egil Skallagrimson retain his honour?

https://youtu.be/s11qjBvT8D4

Offline Atheling

  • Galactic Brain
  • Posts: 9997
    • Just Add Water Wargaming Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #1 on: April 30, 2021, 12:40:50 PM »
I'll save that for tea time (or dinner to those down south ;) :) )

Offline Abwehrschlacht

  • Mad Scientist
  • Posts: 808
    • Storm of Steel Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #2 on: April 30, 2021, 02:26:34 PM »
I'm from Yorkshire, there's no confusion about dinner and tea here! I hope you enjoy the vid!

Offline Atheling

  • Galactic Brain
  • Posts: 9997
    • Just Add Water Wargaming Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #3 on: April 30, 2021, 03:02:08 PM »
I'm from Yorkshire, there's no confusion about dinner and tea here! I hope you enjoy the vid!

 lol Good-o :)

Offline RedRowan

  • Scientist
  • Posts: 219
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #4 on: April 30, 2021, 03:07:01 PM »
Looks fun, will have a watch of this later.

My copy of the rulebook turned up in the post today so I'm looking forward to reading through it tonight.

Steve

Offline Abwehrschlacht

  • Mad Scientist
  • Posts: 808
    • Storm of Steel Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #5 on: April 30, 2021, 04:28:54 PM »
It's a good introductory game, not too heavy but enough to make it interesting and most of all fun!

Offline RedRowan

  • Scientist
  • Posts: 219
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #6 on: April 30, 2021, 06:10:18 PM »
Really enjoyed the video, thought the random move idea was quite cool so may use that myself.  :)

Steve

Offline Abwehrschlacht

  • Mad Scientist
  • Posts: 808
    • Storm of Steel Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #7 on: April 30, 2021, 09:31:32 PM »
Cheers, that was lifted directly out of the Too Fat Lardys rules. Having used it for a while now, I find fixed movement rates a bit stale these days.

Offline RedRowan

  • Scientist
  • Posts: 219
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #8 on: May 08, 2021, 06:06:56 PM »
Played a quick solo game of this myself today. Had a go at the ‘Fight for Honour’ scenario and used the random move distance as you did and it played really well. Quite a fun little set of rules.

Steve

Offline Abwehrschlacht

  • Mad Scientist
  • Posts: 808
    • Storm of Steel Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #9 on: May 08, 2021, 06:42:51 PM »
I'm glad you enjoyed the random movement. It adds a completely new dimension to games, doesn't it?

Offline RedRowan

  • Scientist
  • Posts: 219
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #10 on: May 09, 2021, 07:56:57 AM »
Very much so, especially for solo gaming. Not knowing if warriors are going to be able to move fast enough to support a comrade in trouble and such was great.

Steve

Offline Abwehrschlacht

  • Mad Scientist
  • Posts: 808
    • Storm of Steel Blog
Re: Egil's Saga: A Ravenfeast Solo AAR Video
« Reply #11 on: May 09, 2021, 08:14:35 AM »
Exactly that. You can reduce the truly random nature of dice rolls by adding multiple dice to create that bell jar result. So with two dice you are more likely that your figure will move between 6 and 8 inches (or cms), but you ensure anything else they do is restricted, ie, can't fire, fight at a decreased effect, etc, so you have to make a choice of moving between 1 and 6 inches (1D6) and being able to do something else or an average of 7 inches (2D6) but having restrictions. I am surprised that wargamers have no issue with using dice in calculating firing and combat results, but not for movement when there are an equal number of factors that are at play to speed up or slow someone down.

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
560 Views
Last post November 22, 2015, 04:16:50 PM
by thebinmann
10 Replies
918 Views
Last post August 18, 2020, 02:16:18 AM
by pixelgeek
0 Replies
212 Views
Last post January 29, 2021, 12:45:21 AM
by Warren Abox
0 Replies
278 Views
Last post April 23, 2021, 06:52:58 AM
by Abwehrschlacht
0 Replies
81 Views
Last post June 04, 2021, 11:46:41 AM
by Abwehrschlacht