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Author Topic: Bonnie Blue Flag fast play ACW test game  (Read 3927 times)

Offline Bydand

  • Schoolboy
  • Posts: 6
Re: Bonnie Blue Flag fast play ACW test game
« Reply #30 on: May 17, 2021, 08:27:58 PM »
Hi Vtsaogames. As a guideline for historical scenarios a base represents 40 to 50 men.




Online vtsaogames

  • Mastermind
  • Posts: 1510
    • Corlears Hook Fencibles
Re: Bonnie Blue Flag fast play ACW test game
« Reply #31 on: May 18, 2021, 06:27:18 PM »
Thank you. I put together an OB for McPherson's Ridge based on the scenario in Summer Storm by Brad Butkovichhttps://www.wargamevault.com/product/171550/Summer-Storm-Regimental-Wargame-Scenarios-For-the-Battle-of-Gettysburg
Add in a few of the additional rules and presto.


It will have to wait until I can play it, but it looks like s number of small veteran units should be able to thump a larger force of green units in large regiments. I think that's right.
« Last Edit: May 19, 2021, 12:30:59 PM by vtsaogames »
And the glorious general led the advance
With a glorious swish of his sword and his lance
And a glorious clank of his tin-plated pants. - Dr. Seuss


My blog: http://corlearshookfencibles.blogspot.com/

Online vtsaogames

  • Mastermind
  • Posts: 1510
    • Corlears Hook Fencibles
Re: Bonnie Blue Flag fast play ACW test game
« Reply #32 on: May 19, 2021, 12:32:31 PM »
Question: there's a +5 modifier for being fired on by troops in line. I presume that doesn't include a supported line, since less small arms are firing.

Offline Bydand

  • Schoolboy
  • Posts: 6
Re: Bonnie Blue Flag fast play ACW test game
« Reply #33 on: May 20, 2021, 07:07:50 PM »
yes that is correct, +5 modifier for line firing only.   

Online vtsaogames

  • Mastermind
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    • Corlears Hook Fencibles
Re: Bonnie Blue Flag fast play ACW test game
« Reply #34 on: May 21, 2021, 12:54:44 PM »
Looking at the tables for failing under fire or in melee, it becomes apparent that raw units will suffer worse than experienced or veteran units. They have a greater chance of failing tests in the first place. But they roll 1D6, experienced roll 2D6 and veterans roll 3D6. The results in the lower 6 of the tables are more severe. Raw units will run further from fire, and stand a 50/50 chance of surrendering if beaten in melee. Experienced troops have a 3 in 36 chance of surrendering, veterans a 1 in 216 chance.

Rather ingenious for such a simple set of rules.

 

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