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Author Topic: Stargrave Power Overview updated with Q37 October 7  (Read 3764 times)

Offline Chief Lackey Rich

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Stargrave Power Overview updated with Q37 October 7
« on: May 22, 2021, 03:04:37 PM »
Starting a series of Stargrave blog posts, opening with some suggested changes to the (mostly quite well edited) rulebook.  Three fairly minor mistakes and one questionable item in 176 page book is way better than average in this industry.  :)

https://sanctumreconditesage.blogspot.com/2021/05/stargrave-rules-errata-repairs.html
« Last Edit: October 07, 2021, 04:26:47 PM by Chief Lackey Rich »

Offline Chief Lackey Rich

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Re: Stargrave on the blog (Power overview series part 1- May 23)
« Reply #1 on: May 23, 2021, 05:01:07 PM »
Starting a series of posts looking at the game's many powers with an eye toward game utility, comparative performance with similar powers, and noteworthy combos.

https://sanctumreconditesage.blogspot.com/2021/05/stargrave-powers-overview-part-1.html

Offline Ultravanillasmurf

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    • Ultravanillasmurf
Re: Stargrave on the blog (Power overview series part 1- May 23)
« Reply #2 on: May 23, 2021, 07:07:22 PM »
What about potential inspirations for those powers...

Offline Chief Lackey Rich

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  • Posts: 1462
Re: Stargrave on the blog (Power overview series part 1- May 23)
« Reply #3 on: May 23, 2021, 07:41:29 PM »
What about potential inspirations for those powers...

What, in terms of re-flavoring them to explain why (say) a Mystic has some Biomorph power or vice versa?  I think I'll leave that to the folks building officers to do for themselves.  There's far too many combinations to touch on, and you can always resort to Clarke's Law, nanotech, or Space Magic to explain even the most unlikely power sets.

Offline fourcolorfigs

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Re: Stargrave on the blog (Power overview series part 1- May 23)
« Reply #4 on: May 23, 2021, 08:02:05 PM »
Very nice summary of the powers, Rich. Thanks!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Chief Lackey Rich

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  • Posts: 1462
Re: Stargrave on the blog (Power overview series part 1- May 23)
« Reply #5 on: May 23, 2021, 08:14:48 PM »
Very nice summary of the powers, Rich. Thanks!

Tip of the iceberg, there's three more posts to come.

Now if I can just find time to finish reading your rules - I'm at least two versions behind and still not done.   :?

EDIT:  Second powers post is up.  I'm all the way to Haggle, woo.  :)

https://sanctumreconditesage.blogspot.com/2021/05/stargrave-powers-overview-part-2.html
« Last Edit: May 24, 2021, 12:46:40 PM by Chief Lackey Rich »

Offline Chief Lackey Rich

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Re: Stargrave on the blog (Power overview series part 2- May 24)
« Reply #6 on: May 25, 2021, 12:52:01 PM »
Parts 3 & 4 of the powers overview are up, concluding the series.  How soon I get around to doing more Stargrave content is going to depend on reader engagement, which has been better than the roleplay posts I'd been doing but still less than stellar.

https://sanctumreconditesage.blogspot.com/

Offline LiamFrostfang

  • Mad Scientist
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Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #7 on: May 26, 2021, 12:08:37 PM »
 :) well dun!!! thanks for the info rich!!!

Offline Chief Lackey Rich

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  • Posts: 1462
Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #8 on: May 26, 2021, 09:15:57 PM »
Thanks.  Mulling over what to do next.

Offline fourcolorfigs

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Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #9 on: May 27, 2021, 04:09:13 PM »
I put this on your blog, but I will re-post it here for anyone to see:

I plan on using Mystic Trance to help me get Void Blade up and running early. I am one of those fools who is making a close combat oriented Captain. Tilting at windmills...


Offline Commander Roj

  • Mad Scientist
  • Posts: 877
Re: Stargrave on the blog (Power overview series part 2- May 24)
« Reply #10 on: May 27, 2021, 04:27:25 PM »
Parts 3 & 4 of the powers overview are up, concluding the series.  How soon I get around to doing more Stargrave content is going to depend on reader engagement, which has been better than the roleplay posts I'd been doing but still less than stellar.

https://sanctumreconditesage.blogspot.com/

It is a very welcome commentary. Thanks.

Offline Chief Lackey Rich

  • Mastermind
  • Posts: 1462
Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #11 on: May 27, 2021, 05:20:02 PM »
I put this on your blog, but I will re-post it here for anyone to see:

I plan on using Mystic Trance to help me get Void Blade up and running early. I am one of those fools who is making a close combat oriented Captain. Tilting at windmills...

With the right combo of powers a melee captain can be a real wrecking machine.  Question is what background you want to take. 

Mystic Trance and Void Blade both suggest Mystic, but its other powers call for you to skip on armor for reliable activation numbers.  That's not certain death, but it is riskier than walking around in combat armor.  OTOH once you go naked all the Psionic powers also open up for use, and there's some worthy tricks there.  Lift will get you (and other crew in a pinch) an extra move at the cost of ending their activation, but a regular move plus power move plus lift (in that order) equals Captain Quixote getting 15-16" down table in a single turn.

You really want Camouflage for the crazy stacked buffs against shooting (+5 to fight with both Camo and Void blade up, and that's standing right out in the open) and Adrenaline Surge for the extra speed and action economy, so Biomorph looks good - and Armor Plates and Restructure Body and Regenerate (to manage all the strain) are all good for a melee build.  But then your Void Blade and Mystic Trance have higher TNs and both MT and whatever you use it on will be pre-game so you can't exert to pass them.  And Toxic Claws are nearly as good as Void Blade, but don't grant a big shooting defense buff.

 

Offline fourcolorfigs

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Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #12 on: May 27, 2021, 05:46:46 PM »
I took a Mystic with: Void Blade, Mystic Trance, Dark Energy, Heal, and Energy Shield.

I am willing to be coached on my selections, however. Should I give up Dark Energy for another power that gives him more protection?

Offline Chief Lackey Rich

  • Mastermind
  • Posts: 1462
Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #13 on: May 27, 2021, 05:59:57 PM »
I took a Mystic with: Void Blade, Mystic Trance, Dark Energy, Heal, and Energy Shield.

I am willing to be coached on my selections, however. Should I give up Dark Energy for another power that gives him more protection?

I doubt I've played enough to be an authoritative advisor.  I'd try that build in a few games and see if it's working before changing anything.  Dark Energy is a rock solid ranged attack option for when you can't reach melee and Heal will offset the strain from using it.  Two important questions:

What are you lugging around for starting equipment?

What's your First Mate tricked out for?  Your captain might have an easier time of it if the mate has some halfway reliable movement booster trick to speed his boss up, or line of sight/fire blockers like one of the Wall powers or even smoke grenades. 

OTOH, supporting your soldiers is kind of important too.  Being real killy is fun but getting the loot off the table is (almost always) the name of the game.

Well, the name of the game is Stargrave, but you know what I mean.  Helping your loot haulers grab the treasure and get off the table is pretty vital unless you've gotten really far ahead of the enemy in terms of warm bodies.  Of course, having a melee monster captain who projects a 9-10" bubble of "come within charge range and die" is one way to help your haulers remain safe(r). 

Offline fourcolorfigs

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Re: Stargrave on the blog (Power overview series completed - May 25)
« Reply #14 on: May 27, 2021, 07:36:49 PM »
The Mystic carries: Filter Mask, Hand weapon, Pistol, Light Armor, and a Med Kit.

First Mate is a Veteran with: Command, Coordinated Fire, Fortune, and Regenerate.

First Mate carries: Filter Mask, Knife, Carbine, Heavy Armor, Med Kit.

But I was thinking of swapping his med kit out for grenades.

 

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