Hello!
So I've been working on my own boardgame now for years, and this is how far I've got. I'm basically trying to start playtesting the latest version of the rules now.
The game revolves around players setting up order tokens face down 3 at a time per player. Those are revealed simultaneously and acted out in player order ( 1 order token changes the first player status ).
Also at the end of the round, players receive influence. Which is used to buy siege weapons and higher tier troops. Players who are lagging behind with victory points gain more influence, this acts as a comeback mechanism in the game. To give a fighting chance even for the underdogs.
Player to gather X amount of victory points wins the current game.
Starting with 8 VP to win, and going through 8 rounds for 4 player game.
Everything can change and I'm more than happy if you guys have any ideas or critique.
A very hot mess of a "rulebook" can be found here.
https://cdn.discordapp.com/attachments/1124215271184400404/1124537963955634257/ODAT_rules_forbes_edition_0.1.pdfSome images I took from a "setup for 4 players" and some end game imagining, I went a little bit overboard with setting up the minis. And the scenario is just a mirror image for most of the players.
All the miniatures are Lancashire 10mm medievals. Bases I got from Pendraken. Castles are cheap fish tank china castles. Some buildings are Leven and Battlescale.