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Author Topic: 2.nd El Teb  (Read 10008 times)

Offline Driscoles

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Re: Test Game in Zulu land with Björns Triumph & Tragedy rules
« Reply #75 on: January 07, 2022, 03:37:55 PM »
Very nice! Iam looking forward to read the report  :)
, ,

Offline Peter

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Re: Test Game in Zulu land with Björns Triumph & Tragedy rules
« Reply #76 on: January 07, 2022, 10:01:30 PM »
As promised, some pictures from the test match.
Please do not be disappointed if you were expecting a smooth picture report on a scenario.
We tested our cavalry orders and fog tokens here.
Our house rules have an additional order (cavalry action - mount / dismount and move cavalry) that we wanted to test.
Below are two dismounted cavalry

A Zulu unit approaches the dismounted carabineer force

You can get up just in time and cover a little distance.

The Zulu can still get to the riders.
I shouldn't have waited so long and saddled up earlier.
Before that you already have the mtd. Infantry overrun (unfortunately forgot to take pictures again)

We should try that again in a real scenario in which there are tasks to be solved.

The Zulu shooters impressed with their great luck with the dice



We played with fog markers that were either rivets or represented units.
It was a complete success and will definitely continue to do so.

All those who expected a correct match report have to be patient a little longer.
A real scenario is being planned and will follow


Offline MaleGriffin

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Re: Test Game in Zulu land with Björns Triumph & Tragedy rules
« Reply #77 on: January 08, 2022, 04:44:48 AM »
Fantastic miniatures! Great looking game! One of my favorite colonial periods!
Hoc quoque transibit
Sanguinem sistit semper

Offline Driscoles

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Re: Test Game in Zulu land with Björns Triumph & Tragedy rules
« Reply #78 on: January 08, 2022, 09:13:22 AM »
Now Iam very curious.  :)
Maybe you share your thoughts with me!
Cheers

Offline robh

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Re: Test Game in Zulu land with Björns Triumph & Tragedy rules
« Reply #79 on: January 09, 2022, 11:32:34 PM »
Allowing Cavalry to remount is something we have done in T&T also, but without special order. We just do not remove the mounts like the base rules require.
Riderless horse figures must be provided along with a horseholder and are subject to casualties. They cannot move, Dismounted figures must return to them to remount.

The "fog" markers are a form of hidden deployment yes?

Offline Peter

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Re: Test Game in Zulu land with Björns Triumph & Tragedy rules
« Reply #80 on: January 20, 2022, 05:28:23 PM »



Offline commissarmoody

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Re: Turkish battalion for Sudan
« Reply #81 on: January 20, 2022, 06:34:48 PM »
Nice looking battalion. I might do the same with the extra Zouaves that I have no use for.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Peter

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Re: Turkish battalion for Sudan
« Reply #82 on: January 21, 2022, 08:58:54 PM »
Today we played again according to the rules of Björn Reichel Triumph & Tragedy.
Again with fog markers and tasks.
We have set up a UK camp and station at the long ends of the table. The British had to either eliminate 30 Zulu, move ammunition from camp to station, or move supplies from station to camp.

The Zulus had to either destroy 30 Britons, the camp, or capture the station. The order was drawn secretly.
But now look at the pictures. Of course I forgot again to take more shots during the game

The station


The Camp


Wood and the Natal mounted troops occupy the hill


Zulus attack dismounted irregular troops


Two large Zulu units on their way to camp. The white stones on the movement tiles represent suppression markers


Another large Zulu force is threatening the station


We had homemade maps for all the troops. This made it easier to assemble our army.


Ultimately, we both had the task of destroying 30 enemies. However, during the game I was convinced that my opponent had to conquer the camp. He so massively steered his Zulu in that direction. The game ultimately went very narrowly in my favour.

I hope you liked the little report.

Offline MaleGriffin

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Re: First full Game in Zululand
« Reply #83 on: January 21, 2022, 09:18:19 PM »
Great looking game!

Offline Mike1879

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Re: First full Game in Zululand
« Reply #84 on: January 21, 2022, 10:04:41 PM »
Splendid 👍

Offline Helen

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Re: First full Game in Zululand
« Reply #85 on: January 21, 2022, 10:20:26 PM »
Lovely looking game.
Best wishes,
Helen
Love many things, for therein lies the true strength, and whosoever loves much performs much, and can accomplish much, and what is done in love is done well (V van Gogh)

Offline Driscoles

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Re: First full Game in Zululand
« Reply #86 on: January 22, 2022, 05:38:17 PM »
Hey, this looks very nice and sounds like an interesting game.

Offline Peter

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Re: First full Game in Zululand
« Reply #87 on: January 22, 2022, 06:41:26 PM »
Thank you for the wonderful rules.

Offline Peter

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Re: First full Game in Zululand
« Reply #88 on: February 01, 2022, 06:11:07 PM »
Here the whole South Africa terrain

Wood gives his Irregulars new orders. Buller is already storming ahead

Offline OSHIROmodels

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Re: First full Game in Zululand
« Reply #89 on: February 01, 2022, 06:42:03 PM »
Great stuff  :)