So I was spending some time lately working out the kinks in my homebrew ruleset for skirmish gaming and I came across a definition on Wikipedia for "beer and pretzel" games that encapulates my blueprint for writing rules perfectly. I always say that my intention when writing rules is: because I don't like many rules out there and because I want simple rules for pushing my toys around the table.
For me, that sums it up rather eloquently. I realize this is not everyone's cup of tea, but for me, it's paramount.In the Kreigspieler rules for "Setting the East Ablaze" they say "If you are a "gamey gamer" these rules are not for you. Go do something else".
Anyone else follow this school of thought?
Depending on my mood, defintely! I wrote a ruleset with this exact philosophy in mind to use in participation demos at conventions, called PEW PEW.
See here:
https://pijlieblog.blogspot.com/2014/09/escape-from-amersfoort-snake-strikes.html