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Author Topic: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures  (Read 971 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Hey, folks! I am returning to some old territory for my next big release.

Here's the back cover blurb:

=============
2D Delves gives you the tools to build a party of fantasy heroes and guide them through amazing adventures. This solo / co-op procedural fantasy system allows you to tell incredible tabletop stories with any models in your collection as the stars. All you need to play is a small collection of 28mm miniatures from any manufacturer, 3 six-sided dice, chits numbered 1 - 20, a tape measure marked in inches, a map or small collection of terrain, and paper and pencil to track the action.

2D Delves offers procedural fantasy inspired by our favorite RPGs, miniature games, and fiction. Our intuitive AI rules assign your enemy models simple roles, and those roles govern their reactions to your heroes’ actions. Play out procedural, story-driven skirmishes right from this book, or adapt your favorite dungeon fantasy adventures. Explore the depths of your imagination with 2D Delves!
=============

Some other bullet points:

* Build your party of 3 - 6 adventurers
* Uses 2d6 vs. Target Number mechanics
* All player facing--no rolling vs. yourself
* Boon / Bane mechanics allow for fewer dice modifiers
* D66 tables! Journey, Pre-Battle, Battlefield Effects, Post-Battle.

Those are the main points. Ask me any questions you have. Shooting for a late April release, and I may be doing a short off-set print run with a really nice sewn binding and end papers.

Thank you for checking it out!

https://app.box.com/s/aw29c1lcy3o2d0ul7f21s7s5zmig11rg
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Logain77

  • Schoolboy
  • Posts: 6
Re: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures
« Reply #1 on: March 06, 2024, 04:33:29 PM »
Great to hear you are working on a new fantasy project… I’ve been hoping you’d produce a “Chaos in …” low-magic fantasy game for years and years. Carpathia and Cairo were excellent. The original Delves was a cool concept but we never managed to get it to the table.


Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures
« Reply #2 on: March 07, 2024, 06:42:50 PM »
Great to hear you are working on a new fantasy project… I’ve been hoping you’d produce a “Chaos in …” low-magic fantasy game for years and years. Carpathia and Cairo were excellent. The original Delves was a cool concept but we never managed to get it to the table.

Thanks! I have moved away from the Goalsystem dice pool mechanics the last few years. My previous couple of games were 3D6 engines, but this latest project is mainly 2D6 (roll over) mechanics, and I really love them.

These rules are in some ways a love letter to Ivan Sorenson's "Five" series of games. Very procedural. Also, not really meant for PvP. They're pretty easy to hack into a set of PvP rules if you want that. There's a short appendix entry on doing just that.

I am very happy so far with how they're playing.

And the cover, which I have not shown off yet, is absolutely stunning.
« Last Edit: March 07, 2024, 07:02:24 PM by fourcolorfigs »

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
Re: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures
« Reply #3 on: March 08, 2024, 10:10:06 AM »
Looking forward to this
No dear, they are not toys, they are models

Offline ithoriel

  • Scientist
  • Posts: 379
Re: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures
« Reply #4 on: March 08, 2024, 10:21:05 AM »
I wouldn't know where to get a tape measure marked in inches these days. I presume doubling the numbers and using centimetres would work fine? Especially as I'm likely to be using 15mm miniatures.

Can't think why it wouldn't but always best to check.
There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures
« Reply #5 on: March 08, 2024, 12:51:23 PM »
I wouldn't know where to get a tape measure marked in inches these days. I presume doubling the numbers and using centimetres would work fine? Especially as I'm likely to be using 15mm miniatures.

Can't think why it wouldn't but always best to check.

Yes, I think that will work! If you try it this way, please let me know. I can always put a note on that in the rules.

Thank you!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: [Play-Test] 2d Delves: Solo & Co-Op Fantasy Skirmish Adventures
« Reply #7 on: April 01, 2024, 11:20:24 AM »
Been a while since I popped in with and update!

 Version 9. I won't bury the lead on this one, so here are the changes, but with the most important one at the top.

Priest is its own class now. Should have been from the beginning, but it just took me a while to get there. As a result, I did categorize the spells as Mage (M), Priest (P), and Universal (U). Priests cast with CHA, Mages cast with INT, just as before.

Extra Boons are now just extra dice. I was trying to be cute with it, but the design was a bit obtuse. So it won't come up super often, but when it does, you'll roll 4 dice (or 5 dice) and take the two best or the two worst.

Edited the Destruction mission to make the end game more clear, and the rewards better.

Added a Flipping mechanic for the D66 tables. This takes the place of moving the tens or units dice up or down by 1 - 3 points. It's just a tidier mechanic.

Added a Librarian trait.

Added a Druid trait.

Edited and expanded the Advance table. There were a few other things I wanted in there, and I looked closely at the % chance of which advances will be most likely to hit.

Edited the Excavation scenario. Fixed a sort of weird item location mechanic that has lingered through several books now. I think it flows better now and offers the chance for more Quest Points to be found.

Edited the survival tables for more variety near the top, and slightly less death near the bottom.
This is in service to the fact burning Fate to avoid death is mostly gone, except as a one time advance you can roll. 

So those are the big changes. There are many other smaller bits I forgot to write down as I went along.

Have at it!

https://app.box.com/s/aw29c1lcy3o2d0ul7f21s7s5zmig11rg

 

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