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Author Topic: Terrain as a third player in gaming?  (Read 3033 times)

Online Easy E

  • Mastermind
  • Posts: 1567
  • Just some guy who does stuff
    • Blood and Spectacles
Re: Terrain as a third player in gaming?
« Reply #30 on: August 11, 2021, 09:30:41 PM »
As a game designer, terrain is incredibly hard to design for!  Everyone has different terrain available. 

However, if you think of a game as generating fun, and fun comes from Choice; you need to have some sort of terrain placement (and deployment) rules in order to add more choice into the "pre-game". 
Support Blood and Spectacles Publishing:
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Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3129
Re: Terrain as a third player in gaming?
« Reply #31 on: August 15, 2021, 09:27:58 AM »
Only saying that the rules to me quite often arenít as important as the terrain. As long as the rules play fine then they are secondary to the terrain. When we play weíre quite happy to make stuff up on the fly with regard to terrain effects but itís not a deal/game breaker.
+1

Offline KD47

  • Librarian
  • Posts: 125
  • What is best in life?
Re: Terrain as a third player in gaming?
« Reply #32 on: August 15, 2021, 10:43:05 PM »
Great terrain and well painted minis are a necessity, IMHO.    They are what bring new players into the hobby and keep the fun times going.   It's how I got into it - seeing a great-looking game, I knew that I had to do that!

Here are a couple from my old Zombietown Massacre game.  Enjoy.
For former content of mine, search my former user ID kalebdaark:

https://leadadventureforum.com/index.php?action=profile;area=showposts;u=4831

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 4499
    • The Grumpy Gnome
Re: Terrain as a third player in gaming?
« Reply #33 on: August 16, 2021, 06:33:59 AM »
Great looking table!
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

 

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