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Author Topic: Suggestions for a solo air combat rules/ AI engine  (Read 526 times)

Offline 6mmfan

  • Mad Scientist
  • Posts: 879
    • https://6mm.wargaming.info
Suggestions for a solo air combat rules/ AI engine
« on: August 29, 2021, 07:07:27 AM »
 Hi all

I’m looking for some suggestion for solo rules for WW2 air combat gaming, preferably something that can be bolted on to an existing ruleset. I have BTH, Mustangs and my favourite Scramble.

I’m not fussed if it is for a particular theatre or not as I have a pretty good selection of 1/300th planes (BoB, Malta, SCW, Late war NWE, Nightfighters).

My main requirement is that there is a good solo AI system,  not just the “play both sides” kind of solo rules. I have Squadron Forward by TFL which provides a great engine for narrative gaming, scenario setup and random events so I'm mostly looking for something that helps control the planes during the game.

In regards to a style of game, I can see a solo system working better for bomber attack game or nightfighters.

So far my google fu has been weak

 BTW I'm after a tabletop game, not a boardgame, although I don't mind adapting something suitable.

Offline zippyfusenet

  • Scientist
  • Posts: 420
Re: Suggestions for a solo air combat rules/ AI engine
« Reply #1 on: August 31, 2021, 08:36:12 PM »
I pinged you about Night Intruders for Mustangs. Check your PMs.
You'll shoot your eye out, kid!

Offline 6mmfan

  • Mad Scientist
  • Posts: 879
    • https://6mm.wargaming.info
Re: Suggestions for a solo air combat rules/ AI engine
« Reply #2 on: September 01, 2021, 12:01:02 AM »
Thanks, I have a copy of those but I forgot about them! They look great for my nightfighters.

 

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