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Author Topic: Schlock Around the Clock: More Sci-Fi Shenanigans  (Read 522 times)

Offline The Bibliophile

  • Scientist
  • Posts: 325
    • Scrum in Miniature
Schlock Around the Clock: More Sci-Fi Shenanigans
« on: September 02, 2021, 04:52:48 AM »
We sent in the Schlock Troopers once again last weekend to give game designer John Sears a chance to test out some new Star Schlock character profiles that he wants to include in an upcoming secret project as well as test a new approach to asymmetrical and dynamic missions for each team.

Conceptually the approach to the mission cards is novel and allows players to revise their goals in response to developments in the game. Each team chooses three mission cards that lay out the way to score victory points at the end of each round, and then activates or discards them in different ways as the game proceeds. The idea is quite promising, and it's a mechanism unlike any I've encountered.

Check out more commentary and lots of photos from our game at my blog, Scrum in Miniature: https://miniaturescrum.blogspot.com/2021/08/schlock-around-clock-more-sci-fi.html

Full commentary and lots of photos from our game at  Scrum in Miniature: https://miniaturescrum.blogspot.com/2021/08/schlock-around-clock-more-sci-fi.html
Scrum in Miniature (my gaming blog): http://miniaturescrum.blogspot.com
Scrum Con (my miniatures+RPG convention in Wash, DC): https://sites.google.com/view/scrum-con/home
Above the Fray Miniatures (my minis company): https://sites.google.com/view/abovethefrayminiatures/home

Offline Chief Lackey Rich

  • Mastermind
  • Posts: 1462
Re: Schlock Around the Clock: More Sci-Fi Shenanigans
« Reply #1 on: September 02, 2021, 11:43:15 AM »
Seeing "schlock" always throws me off.  The word's been permanently linked to Howard Tayler's epic webcomic Schlock Mercenary in my gray matter, and I keep expecting to see a moderately homicidal carbosilicate amorph pop up.


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