After having played my last two games in an urban sci-fi environment I decided I wanted to change things up and Horizon Wars Zero Dark fit the bill... once I figured out who the Red Force was going to be.
I was having a hard time imagining who the Red Force was with the setting that comes in the book. The Red Force units are quite generic and work as a collective rather than a group of individuals if that makes sense.
All I could think of was the Star Wars universe with imperial forces, but I didn't want to go there. I'm pretty burnt out on anything Star Wars.
Then Terminator Genisys: Rise of the Resistance caught my eye on my shelf and suddenly I had my Red Force!
It's after Judgement Day and the machines rule the world. The Resistance fighters are fighting for their lives in Mission 1: Data Grab from Operation Gemini.
I set the table up as a post apocalyptic rural area using the Fallout Wasteland Warfare playmat, rocks I had made for Gloomhaven and Gaslands, along with some Plast Craft Games and Battlefield in a Box terrain I've had for a while. It's great to get use out of so many different pieces of terrain. Setting up is a very fun part for me too.
The objective was a data unit located in the centre of the table. The enemies set up in a 12"x12" grid surrounding the objective while my Resistance soldiers start in a corner.
I had them setup behind a rock formation and then proceeded to use terrain as cover to move up closer to the centre.
I sent one soldier off to one side while I moved everybody else into more of a central area in order to try to get the Terminators away from the centre. It didn't quite work but as time went on I was able to pick the enemies off one by one but not without a good measure of lucky dice rolls but also good positioning.
Towards the end I played a rule wrong. Once I had wiped the board clean of enemies, I should have rolled for complications each turn. Complications are from a chart in the book that can bolster the enemy forces or spawn new enemies. However, if the option on the chart can't be applied then nothing happens. I had rolled one of these where nothing happened and then kind of went with it from then on when instead I should have been checking every turn. In the next mission of the campaign I'm probably going to add those rolls in and see how things work out that way because I didn't find the game too difficult. However, you can get injured really quick so we'll see how it turns out!
You can also watch the full playthrough below:
https://youtu.be/_HwT-FuN_g8I'm definitely going to play the next missions in the operation Gemini campaign as I work through a long list of sci-fi skirmish games I own.