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Author Topic: The Billhooks Bash part 2  (Read 1003 times)

Offline Wilgut Spleens

  • Scientist
  • Posts: 423
    • The Miniature World of Wilgut Spleens
The Billhooks Bash part 2
« on: September 09, 2021, 05:17:57 PM »
https://wilgut.blogspot.com/2021/09/the-billhooks-bash-part-2-what-lot-of.html

The Billhooks Bash,I managed to stay on topic this time....
I have a bad case of prescient nostalgia. The future's not what it used to be.

https://wilgut.blogspot.com/

Offline bluewillow

  • Scatterbrained Genius
  • Posts: 2290
  • Bluewillow- Matthew Williamson
Re: The Billhooks Bash part 2
« Reply #1 on: September 10, 2021, 05:47:37 PM »
nice, some good looking armies on the table!

cheers
Matt

Offline valleyboy

  • Mad Scientist
  • Posts: 857
    • Valleyboy's Wargames
Re: The Billhooks Bash part 2
« Reply #2 on: September 10, 2021, 08:18:54 PM »
A good write up- I enjoyed reading the account on the blog - thanks
I cannot pretend to feel impartial about colours. I rejoice with the brilliant ones and am genuinely sorry for the poor browns. - Winston Churchill

Offline Wilgut Spleens

  • Scientist
  • Posts: 423
    • The Miniature World of Wilgut Spleens
Re: The Billhooks Bash part 2
« Reply #3 on: September 11, 2021, 03:18:13 PM »
Thanks guys, glad you enjoyed it

Offline rafm3ic

  • Assistant
  • Posts: 37
Re: The Billhooks Bash part 2
« Reply #4 on: September 14, 2021, 06:50:35 PM »
Thanks for the report. I have not seen much on the Billhooks rules. I see you describe the game as a mix of old school and modern wargaming. What is the one thing that stands out in the rules as pretty engaging to you?

Offline Wilgut Spleens

  • Scientist
  • Posts: 423
    • The Miniature World of Wilgut Spleens
Re: The Billhooks Bash part 2
« Reply #5 on: September 15, 2021, 09:53:21 PM »
One thing? It's unpredictable, so every game is different. Leaders are activated by being drawn from a deck of cards, theres no ugo-igo, but you can also draw cards that cause you to take cards from another two decks. One is a bonus deck which might get you a Re-roll or an extra action with a unit or it might entitle you to take a card from the special event deck. Special events might be a "hidden ditch" or sudden rainstorm that wets bowstrings or a betrayal card leading to the defection of a unit.

 

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