A game we played Sunday 31st October at "Tourc'h 2 rôles" RPG and miniature games festival in Tourc'h in south-west Brittany.
The events take place c.1350 in a small village on the coast in the same area, during the War of the Breton Succession in the early HYW (some Bretons were allied with the French, others with the English). This whole area is broadly on the "montfortist" pro-English side but there may be exceptions.
Player characters:
— Marie Keranster, a female innkeeper and merchant. (Marianne)
— Guy de Troussequin, a petty nobleman from Poitou in the kingdom of France. (Jean-Jacques)
— Auffret du Cosquer, a petty nobleman of the pro-English side. (Ehouarn)
— The Bastard de Quimerc'h, a petty nobleman of the pro-English side. (Nicolas)
These last two characters already had many adventures since the beginning of this campaign.
Marie Keranster can be followed by some peasants if she wants to, the three others can later take control of some troops of their own side (not on table yet). Other characters (including the Navarrese) are NPCs run by the GM.
The game begins when a ship appears near the coast... then another one... then a third one... all coming from different directions and viewing each other with suspicion, none of them hoist a flag. Sand banks in the water block the small harbour till high tide (when they are slowly removed).
A brawl happens at the inn, two army followers begin a quarrell with a peasant. The innkeeper fails to calm them, but when one of the men hits the peasant with a sword she draws a hidden dagger (which she seems to wield very well) and strikes him, he will never make trouble again.
Cosquer and Quimerc'h (who were on the first ship) come ashore accompanied by an English knight, they came from Brest with him.
Cosquer knows that this man will discreetly meet a French knight to talk about a peace agreement.
Quimerc'h doesn't know why this English is here; but himself has received a secret letter from a secretary of the king of Navarre telling that someone would secretly come to him in the village, although he never knew them before. (The king of Navarre, also count of Évreux in Normandy, was neutral at this time but more interested in countering French diplomacy in northern France than by Navarre) ...and then the second ship deploys a standard of Navarre on top of its mast.
Both Cosquer and Quimerc'h also know that the road through this village is important for commercial activity in this area.
Troussequin disembarks from the third ship which sailed from Poitou, and a French knight with him who comes to meet the English knight. Troussequin has also brought small barrels of claret wine, as a nobleman he would not sell them himself but he would be very happy to find customers to order more from his small domain in Poitou. He has also been told that cutting traffic on the main road would hamper the pro-English economy in this area if the war goes on; all this is a bit contradictory but, as the others, he'll do his best for his own interest and for his cause. He also notices that some pro-French soldiers seem to be sitting farther near the coast.
A Norman knight from the Navarrese ship comes to meet Quimerc'h, they discreetly talk in the first ship. He tells him that the court of Navarre at Évreux has heard about his previous feats and understands that as a bastard son he needs the war to continue if he wants to rise in fortune. Quimerc'h agrees but still doesn't understand. The man tells hims that the English knight comes to meet a French knight for a preliminary discussion about a peace treaty, preparing more important diplomacy later (Quimerc'h did not know this, his friend Cosquer did). The man says that the king of Navarre strongly disapproves such discussions, and would be generous if it failed for some reason. Quimerc'h is quick to say he will do something!
Night will come soon. The English knight and the French knight both made reservations at the inn in advance, intending to sleep there and their companions with them. The innkeeper gives the largest house to the French, one of the small houses to the English. Everyone eats and drinks on the tables outside the inn, Troussequin generously gives some of the wine he brought, they all know that they are on opposite sides but as everyone seems calm it goes well. Quimerc'h makes sure that the English knight drinks heavily and asks him questions; as they sailed together and are on the same side the English knight quite trusts him, and confirms he will talk with the French knight on the following day. Quimerc'h then tries to convince his friend Cosquer that it would be a good thing if the discussions failed; but Cosquer, who had been ordered to escort the English knight, doesn't want to hear that. Quimerc'h does not insist and decides to act separately.
Everyone then goes to bed (I mean, the characters, not the players!) except the armed servant of Quimerc'h, ordered by his master to stay near the inn; Troussequin's armed servant comes to join him. After a while the two men prefer to sit inside the inn... Then a man in dark clothes approaches, seizes a ladder on a nearby wall, puts it under a first floor window on the side of the inn, climbs, manages to open the window... he has luck he doesn't make a noise and the men in the room are asleep (Troussequin fails two perception rolls, then awakes on the third roll). The man goes out the windows with blood on his dagger: the French knight has been assassinated!
The murderer escapes in the night!
A monk comes to pray near the corpse of the dead knight (the beds are not represented but we imagine them).
Everyone seems very surprised by this crime. Troussequin is furious and walks out of the village with his servant and his crossbowman, he wants to join a party of French troops who are discreetly stationed near the beach. On his way he hears noises and voices talking in Breton and English: another troop is approaching in the dark! He runs just in time to avoid being caught by them. They are the men of Quimerc'h who were waiting in the area since a few days, Quimerc'h had sent a messenger to them in the evening to tell them to go to the field near the harbour to ambush the French knight the following morning on his way back (they don't know he has just been killed).