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Author Topic: Tap's Killteam and 40K Doh!!!!  (Read 1653 times)

Offline Spinal Tap

  • Scientist
  • Posts: 466
Re: Tap's Killteam update 17.11.2021
« Reply #15 on: November 27, 2021, 11:43:14 AM »
So the last 4 of the main team are complete, still thinking on how to paint the Grot and Squig to fit in with the overall colour scheme tbh.


Dillon:

PB270025 by markndebs, on Flickr

PB270026 by markndebs, on Flickr



Blain:

PB270029 by markndebs, on Flickr

PB270031 by markndebs, on Flickr



Hopper:

PB270020 by markndebs, on Flickr



Blades:

PB270014 by markndebs, on Flickr



Group Shots:


PB270033 by markndebs, on Flickr

PB270037 by markndebs, on Flickr

PB270039 by markndebs, on Flickr





Have a few Admech Skitarii Rangers painted from my abandoned 40K project and will be adding some second hand Vanguard to the mix for my next Kill Team.

Much simpler paint schemes and can speed paint a load on my next couple of days off.





« Last Edit: November 29, 2021, 06:17:02 AM by Spinal Tap »

Offline Spinal Tap

  • Scientist
  • Posts: 466
Re: Tap's Killteam and 40K Update 27.11.2021
« Reply #16 on: November 29, 2021, 07:09:33 PM »
So I started out looking at playing 40K Combat Patrol before deciding Kill Team would suit me better.

I'd already painted 5 Skitarii Rangers before putting the project on the backburner.

I got some second hand ones really cheap, along with some freebies and kitbashed Vanguards, so did a speed paint on them, including the plasterers scrimtape bases.

They'll do well for assorted enemies even if I never get Combat Patrol going.

The beady eyed may notice that a few of them are knights of some sort with Skitarii parts fitted - they go together well enough for me.

I have about a dozen left which may be getting some huge arms/claws fitted along with distinctly alien heads.


PB290005 by markndebs, on Flickr

PB290006 by markndebs, on Flickr

PB290007 by markndebs, on Flickr

PB290008 by markndebs, on Flickr

PB290009 by markndebs, on Flickr

Offline Muzfish4

  • Mad Scientist
  • Posts: 861
Re: Tap's Killteam and 40K Update Skitarii
« Reply #17 on: December 02, 2021, 10:29:03 AM »
Very cool!

I love how you measure painting time by sport (rugby?).

I have to get my KT stuff finished. the terrain is a bit daunting by sheer volume but your method might offer an option for a good standard in a short timeframe.

Offline Diablo Jon

  • Mastermind
  • Posts: 1023
Re: Tap's Killteam and 40K Update Skitarii
« Reply #18 on: December 02, 2021, 10:54:28 AM »
Look good. It's nice to see some that aren't Martian red.

Offline Spinal Tap

  • Scientist
  • Posts: 466
Re: Tap's Killteam and 40K Update Skitarii
« Reply #19 on: December 02, 2021, 04:02:30 PM »
Very cool!

I love how you measure painting time by sport (rugby?).

I have to get my KT stuff finished. the terrain is a bit daunting by sheer volume but your method might offer an option for a good standard in a short timeframe.



Yup, rugby matches is definitely the way to go with time measurement.

The method I used no way gives the sort of quality that you see with some peoples work, but I'm always happy that my miniatures can overshadow my terrain.



Look good. It's nice to see some that aren't Martian red.


Thank you.

Yesterday I saw some that were a mustard colour then heavily weathered with oils (very grimdark as they say) - they looked brilliant.

Offline Spinal Tap

  • Scientist
  • Posts: 466
Re: Tap's Killteam and 40K Update Skitarii
« Reply #20 on: December 06, 2021, 09:56:18 AM »
Quick paint for the Bomb Squig and Grot, trying to keep them understated to fit in with the overall Kommando aesthetic.

PC060013 by markndebs, on Flickr


Offline Spinal Tap

  • Scientist
  • Posts: 466
Re: Tap's Killteam and 40K Update Squig and Grot
« Reply #21 on: December 07, 2021, 08:51:51 AM »
Squig didn't look quite right and I really couldn't put my finger on why.

Went to prime a few space dwarves this morning and noticed the Squig's lower jaw still on the painting table.

Fool.


20211207_083711 by markndebs, on Flickr

 

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