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Author Topic: Necomancer necro-d, a Sellswords & Spellslingers AAR  (Read 552 times)

Offline Burgundavia

  • Mad Scientist
  • Posts: 728
    • Coreyburger.ca
Necomancer necro-d, a Sellswords & Spellslingers AAR
« on: November 20, 2021, 05:16:37 PM »
We've been played a fair amount of Andrea Sfiligoi's cooperative fantasy rules and having a lot of fun. Also dying a lot - the rules can be brutal if you run low XP parties (our usual in 60 XP). We recently re-ran the Necromancer in the Tower scenario, where you attempt to take out the evil necromancer who is bothering the local village/sheep/graveyard/virgins. Surprisingly, we won!

I built a new event deck for the game (for those that haven't played, the monsters operate on a "you fail, they act" model, using an event deck to determine spawning & movement, plus random events). Our deck has more movement cards and less spawning cards than the default, as we found monsters were spawning that weren't coming into the game. Once I finish the deck, I'll release it for free if others are interested.

Anyway, read on:
http://www.warbard.ca/2021/11/20/necromancer-necro-d-a-sellswords-spellslingers-adventure/

 

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