The fatigue mechanic brings potentially more tokens on the board than I am used to. Anyone have any suggestions for a cool way to track that?
In a solo or co-op game putting the markers on the unit card might be okay, but I'd want to keep them on the table for competitive to make current status clear to my opponent. If I understand the rules correctly there are only two levels max per fig (tired, then fatigued, right?) which suggests two approaches:
1) Take some markers (coins, washers, whatever is small enough) and spray paint each side a different color. Maybe yellow for tired and orange for fatigued (leaving red for wounded), but anything that stands out on the table will work. That way you'll only need one fatigue state marker per figure max. Or use colored tiddly winks or craft beads or something if you want to save time/paint.
2) If you want something more visually appealing, pile skulls on the bases instead - one skull tired, two skulls fatigued, maybe a blood red skull for wounded. The ones GW sells in sets of ~300 ought to fit nicely without falling off when you move the fig if you're careful. If you go this route maybe sculpt a depression (or two, or three) into the basing material you use to help hold them in place.
Watching the vid, the solo game seems to have a better number of monsters but that's predictable since they're the only opposition. The reload rates do seem a bit faster than I care for but I'd want to see more before tinkering with teh mechanics.