Time for some threadomancy.
A lot of water has passed under the bridge and it's time for an update regarding Version 2 of Round of Fire.
Some of the stuff has been written in the RoF Legends thread in the fantasy board:
https://leadadventureforum.com/index.php?topic=111565.0

but some of the changes are still ongoing. After the latest brainstorming sessions and a test game tonigh, the combat system for RoF V2 seems to take some changes. The goal is to streamline the combat and increase the focus on the wheel:
- Defense rolls are NOT related to the number of successes. This allows a much quicker roll for both players.
- Standard threholds are at 4+ (everything shifted down) to better use the 3+ and 5+ options, while a 6+ is half as good as 5+ and it's bad.
- Different weapons will have different possible actions. Including Suppress, Aim, Rapid Fire, Spread Fire (for ranged) and Feint, Charged Blow, Fumble and others (for melee weapons).
Conversely, weapons in the same tier will have similar attack values, focusing more on the special rules
- Assault and Engage/Charge will be standard actions with an additional cost (indicated as a second number for the Movement actions) and accuracy penalties.
Needless to say, all the stats will be tweaked accordingly.
Below, the photo of an updated card, aligned with the latest rules:

C&C very much welcome, every input is precious!
Cheers
Jack