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Author Topic: Scifi HoTT equivalent needed  (Read 573 times)

Offline midismirnoff

  • Mad Scientist
  • Posts: 552
Scifi HoTT equivalent needed
« on: January 11, 2022, 02:36:01 PM »
Dearest hive mind,
I'm looking for a Scifi equivalent of HoTT. I've already tried Alien Squad Leader, but it didn't meet my taste. The requirements is:
- multibased 6 - 15mm
- quick game
- small table
- miniatures agnostic

Thank you in advance,

Alessandro
Instagram profile: the_mediocre_wargamer

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Scifi HoTT equivalent needed
« Reply #1 on: January 11, 2022, 02:53:21 PM »
I'm definitely pushing my own wagon here, but:
https://leadadventureforum.com/index.php?topic=134624

And all the stats of the units are on cards (using a saga-like activation system) so the manual isn't generally necessary during the game. I haven't printed one yet.


The game is now in beta, there are people working on digital armylists and extra factions, and for the moment the game is still free.
And it definitely checks all the boxes above!

Cheers
Jack
« Last Edit: January 11, 2022, 02:57:56 PM by Sangennaru »

Offline Cat

  • Mastermind
  • Posts: 1248
  • All Purpose Neko-Sensei
    • Goblinhall
Re: Scifi HoTT equivalent needed
« Reply #2 on: January 11, 2022, 03:21:58 PM »
Squad Hammer definitely fits the bill, I recently grabbed the Bundle of Space Hammers pdf package from Wargame Vault.
https://www.wargamevault.com/product/327817/Bundle-of-space-hammers-BUNDLE

Offline Moriarty

  • Scientist
  • Posts: 315
Re: Scifi HoTT equivalent needed
« Reply #3 on: January 11, 2022, 06:09:30 PM »
Just play HoTT? Large tanks as Behemoths etc?

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4931
    • Hobgoblinry
Re: Scifi HoTT equivalent needed
« Reply #4 on: January 11, 2022, 06:42:34 PM »
HoTT can work well for sci-fi, but - oddly - you might get more out of D3H2, the unofficial combined DBA 3.0/HotT 2.0 rules. You can get them from Tom Thomas on the Fanaticus forums (and here too, sometimes), although you need to have both rulebooks to use them.

One reason that they might work well for sci-fi is that shooting ranges are longer and there are more varied missile-using troops (Bows and Crossbows as well as Shooters, plus Psiloi, who would work well as scouts, etc.). And there are Fast and Solid versions of all troop types, which gives you more variety yet.

Also, it's probably worth looking at this thread if you haven't already.

 

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